The editor crashes during PIE when using the DemoPlay feature

Networking - Dec 9, 2014

The editor crashes during PIE when using the DemoPlay feature. Crash Report: [Link Removed] ...

Ragdoll replication on server side is not replicated correctly on client

Networking - Dec 2, 2014

Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...

Server travel from Shooter Game level Highrise crashes editor

Networking - Nov 17, 2014

If a person is on the Shooter Game level Highrse and uses the blueprint node "Execute Console Command" to server travel to any other level the editor will crash. In PIE mode the editor will hang at ...

NetMulticast and BlueprintCallable C++ functions reportedly have incorrect parameters

Networking - Nov 7, 2014

Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...

CRITICAL: Regression: CRASH: SHOOTERGAME: Client crashes when using ServerTravel command

Networking - Sep 17, 2014

Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...