ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor

Networking - Mar 3, 2015

ServerTravel from a map with a GameMode set to Use Seamless Travel and then ServerTravel back from a map without Seamless Travel enabled will crash the editor. Reproduced in 4.7.1 binary and Main ( ...

Replicated variables on the server do not replicated on the client

Networking - Feb 18, 2015

After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...

Character animations do not replicate when the character is attached to another actor

Networking - Feb 10, 2015

Character animations do not replicate when the character is attached to another actor. Setting the other actor to Replicate and Replicates Movement does not seem to make any difference. Reproduced ...

Setting multiple identical actors to replicate movement will crash on PIE with multiple players

Networking - Jan 28, 2015

If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...

Crash on PIE with varying number of players

Networking - Jan 26, 2015

User crashes on PIE when number of players is set to two in the "Play" drop down menu. No crash if number of players are set to 1,3, or 4. Additionally, setting the "Dedicated server" checkbox to ...

SimpleMoveTo does not work on Clients

Networking - Jan 9, 2015

SimpleMoveTo does not work on Clients. ...

Passing an FQuat over a network will crash a game unless it is set as a variable first.

Networking - Jan 6, 2015

A user reported that retrieving and sending an FQuat over a network will crash a game unless the FQuat is first assigned to a variable and the variable is passed. ...

Possible incorrect logical operator used in if statement in OnlineSessionInterfaceNull.cpp

Networking - Dec 31, 2014

A user pointed out a possible mistaken use of the && operator instead of the || operator in an if statement in source code. In the FOnlineSessionNull::GetResolvedConnectString() function in OnlineSe ...

The editor crashes during PIE when using the DemoPlay feature

Networking - Dec 9, 2014

The editor crashes during PIE when using the DemoPlay feature. Crash Report: [Link Removed] ...

Ragdoll replication on server side is not replicated correctly on client

Networking - Dec 2, 2014

Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...