Sending a string or text of 1024 or more characters disconnects Client and Server

Networking - Oct 5, 2015

Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...

Setting a ComboBox on the Server does not always work

Networking - Oct 3, 2015

Setting a ComboBox on the Server does not always work. In the attached project, a Multicast Event runs some Set Options, all but one of which appear to work on both Clients and Server. On the Server ...

Editor crashes on user project when attempting to spawn an actor from a struct within user's project.

Networking - Sep 23, 2015

Editor crashes when attempting to spawn an actor from a struct within user's project. Frequency: 5/5 crashreporter: [Link Removed] ...

Client Characters that slide past the Server Character while on top of a Movable Actor can become de-synchronized from their Server counterpart

Networking - Sep 9, 2015

Client Characters that slide past the Server Character while on top of a Movable Actor can become de-synchronized from their Server counterpart. Does not occur on top of Static Actors. Hard to expl ...

Set Relative Location on components does not replicate to clients

Networking - Sep 2, 2015

Set Relative Location on components does not replicate to clients. Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715) ...

Http server headers implemented as TMaps and are overridden

Networking - Aug 14, 2015

In Http communication server headers are Implemented as TMap such that multiple calls override the previous call so only one setting is saved. This means that, among other issues, a lot of times co ...

The DemoRec console command crashes the editor if used during PIE

Networking - Aug 5, 2015

The DemoRec console command crashes the editor if used during PIE. Reproduced in 4.9 Preview 2 binary and 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2643093). Does NOT occur in 4.8.3 bina ...

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled

Networking - Aug 3, 2015

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...

Client PlayerState is null on joining online session

Networking - Jul 31, 2015

APlayerController::ClientStartOnlineSession() checks PlayerState at the start of a game after loading a level. Due to time needed to load in, client player state may may return NULL ...

animations played on server skip every second frame

Networking - Jul 24, 2015

Animations played on server skip every second frame. *See attached image. ...