Character Jitters at High Speed When Run Dedicated Server is Enabled

Networking - May 15, 2017

Characters are jittering in multiplayer when moving at high speeds when Run Dedicated Server is enabled. ...

UWorld::AttemptDeriveFromPlayInSettings() Returns Incorrect Net Mode

Networking - Apr 28, 2017

UWorld::AttemptDeriveFromPlayInSettings() is returning NM_Dedicated server when Use Single Process is disabled in the play settings and the Editor Multiplayer Mode is set to Play as Listen Server. ...

Steam Voice Chat Stops Functioning After Server Travel

Networking - Apr 27, 2017

Voice Chat stops working after Server Travel is executed. ...

Blueprint's location reset to 0, 0, 0 after being detached in a network environment

Networking - Apr 24, 2017

Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...

IsLocalPlayerTalking() Not Returning True

Networking - Apr 14, 2017

IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...

GetCurrentPlayers() Always Returning 0

Networking - Apr 14, 2017

GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server. ...

Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...

Inconsistent Spectator Camera Behavior When Run Dedicated Server is Enabled

Networking - Apr 12, 2017

Spectator cameras don't seem to be set to the correct transform when the ChangeState/ClientGoToState functions are called when using a dedicated server. After testing on a listen server, it appear ...

Calling LoadLevelInstance on a Client causes the Client to be kicked from the server

Networking - Apr 6, 2017

A licensee has reported an issue where using LoadLevelInstance on a client causes the client to become disconnected from the server. This happens with both Hosted servers and Dedicated servers. Reg ...

Client Receives Incorrect Parent on Server Detachment if AttachParent Is Null

Networking - Apr 6, 2017

User Description: In USceneComponent::PreNetReceive the old (in this case, non-null) AttachParent is being cached into NetOldAttachParent. In USceneComponent::PostRepNotifies, AttachParent and NetO ...