Running the demostop command within GameMode :: OnLogout crashes the process

Networking - Replay - May 18, 2018

amendment void APlayerController::OnNetCleanup(UNetConnection* Connection) { UWorld* World = GetWorld(); // destroy the PC that was waiting for a swap, if it exists if (World != NULL) ...

Crash Occurs on Exiting Standalone After Using DemoPlay

Networking - Replay - Mar 2, 2017

Using Execute Console Command nodes to record and play back a demo is causing a crash in standalone. Using the console commands themselves does not seem to cause the same crash to occur. ...

Issues with PrepareMapChange/CommitMapChange and Level Collections

Networking - Replay - Jan 12, 2017

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange. CL# 3255445 has addressed ...

AI in network replay often stutter or freeze in place before jumping forward in their replay movement path.

Networking - Replay - Aug 2, 2016

Network replay, on replay demo, will show AI stuttering and jumping forward in their movement path. ...

Crash on stopping PIE after using DemoRec in PIE

Networking - Replay - Jan 20, 2016

Crash on stopping PIE after using DemoRec in PIE. Possibly related to UE-19673 which must be fixed, but happens upon stopping PIE. Reproduced in 4.11.0 Preview 3 binary and Main (//UE4/Dev-Main CL ...

Engine module doesn't properly reference dependencies on the NetworkReplayStreaming module

Networking - Replay - Jan 12, 2016

Need to add NetworkReplayStreaming to the list of PublicIncludePathModuleNames in Engine.Build.cs ...

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec

Networking - Replay - Jan 5, 2016

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec. Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main C ...

Using the Execute Console Command node to run demoplay causes the editor crash/freeze

Networking - Replay - Nov 13, 2015

This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...