Crash when exiting PIE after execute demorec command

Networking - Replay - Jun 8, 2018

This issue is regression because it doesn't reproduce 4.18.3. Default level is just the level to move. Demorec level runs demorec command with beginplay and has one replicated variable. UEditorEn ...

Running the demostop command within GameMode :: OnLogout crashes the process

Networking - Replay - May 18, 2018

amendment void APlayerController::OnNetCleanup(UNetConnection* Connection) { UWorld* World = GetWorld(); // destroy the PC that was waiting for a swap, if it exists if (World != NULL) ...

Crash Occurs on Exiting Standalone After Using DemoPlay

Networking - Replay - Mar 2, 2017

Using Execute Console Command nodes to record and play back a demo is causing a crash in standalone. Using the console commands themselves does not seem to cause the same crash to occur. ...

Issues with PrepareMapChange/CommitMapChange and Level Collections

Networking - Replay - Jan 12, 2017

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange. CL# 3255445 has addressed ...

AI in network replay often stutter or freeze in place before jumping forward in their replay movement path.

Networking - Replay - Aug 2, 2016

Network replay, on replay demo, will show AI stuttering and jumping forward in their movement path. ...

Crash on stopping PIE after using DemoRec in PIE

Networking - Replay - Jan 20, 2016

Crash on stopping PIE after using DemoRec in PIE. Possibly related to UE-19673 which must be fixed, but happens upon stopping PIE. Reproduced in 4.11.0 Preview 3 binary and Main (//UE4/Dev-Main CL ...

Engine module doesn't properly reference dependencies on the NetworkReplayStreaming module

Networking - Replay - Jan 12, 2016

Need to add NetworkReplayStreaming to the list of PublicIncludePathModuleNames in Engine.Build.cs ...

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec

Networking - Replay - Jan 5, 2016

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec. Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main C ...

Using the Execute Console Command node to run demoplay causes the editor crash/freeze

Networking - Replay - Nov 13, 2015

This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...