OSS Null won't find multiple LAN sessions hosted by a single instance

Online - Feb 22, 2023

This happens because of how FLANSession::Tick will handle receiving multiple response packets from a single host. FLANSession will cache the ResponseGuids of any incoming host response packets, so i ...

SteamSockets not setup to handle Client/Session ID handshakes

Online - Jan 13, 2023

Repro Rate: 3/3 This is a live issue where the customer claims that the SteamSockets implementaton is not setup to handle the new Client and Session Id setup that was introduced in 5.1. This issue ...

Ensure and crash when using voice chat during seamless travel

Online - Nov 10, 2022

If an instance starts seamlessly travelling while talking in the session's voice chat, the ensure in FScene::Release will be hit, often with the instance then crashing soon after (such as in FAudioD ...

APlayerController::IsPlayerMuted no longer supported on clients

Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...

Crashes when server travel during voice chat talk

Online - Mar 23, 2022

The VoipListenerSynthComponent created by the voice chat will try to be released by the GC after the server travel because it has previous levels and references, but the referenced level does not al ...

EOS Voice plugin causes a crash after adding "DefaultPlatformService=EOS" to the DefaultEngine.ini then restarting the editor

Online - Jan 10, 2022

This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...

OSS Steam: SteamSocket listen connections do not work after poll group changes

Online - Oct 25, 2021

In 4.27 the logic in SteamSocket.cpp which is part of the SteamSockets plugin was changed to use Poll Groups instead of a removed API function that checked all children of a listen socket. However,  ...

Out-of-bounds read caused by improper return size from FSocketSteam::RecvFrom in Unreal Engine

Online - Jun 7, 2021

Overview: Function at fault: FSocketSteam::RecvFrom (https://github.com/EpicGames/UnrealEngine/blob/c3caf7b6bf12ae4c8e09b606f10a09776b4d1f38/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Private/ ...

Occasional crash when attempting to in-app purchase on Android device

Online - Apr 21, 2021

App is frequently terminated with a NullPointerException when attempt to request in-app purchase. It is assumed that product information cannot be retrieved if there is no Google account logged in t ...

Crash when opening OculusVRDartsGame without oculus software installed

Online - Oct 6, 2020

Several users have reported crashes when attempting to open the OculusVRDarts game we offer in our [Link Removed] Instead of allowing the engine to crash, we should handle this issue gracefully and ...