Packaging a project to HTML5 while Online Framework is enabled seems to cause packaging failures. It produces the following errors from the Output Log: PackagingResults: Error: unresolved symbol: ...
When introduced with two Steam NetDrivers/NetConnections to the same user, instead of closing out the communications on a per channel basis, the entire session is removed from the connection list. T ...
The device this was tested on is 4987_iPhone 6+_11.2 The live build didn't provide UE4 logging, but that will be added. There is also a failure to purchase on Android but it gets farther than this ...
This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...
If multiple Xbox gamepads are connected (even if mixing Xbox 360 and Xbox One), all is fine. Each gamepad maps to its own player controller. However, if a Steam controller and an Xbox gamepad are co ...
If user sets InstallSpeed of HttpChunkInstaller to anything other than Pause, the current HttpChunkInstaller checks all Manifests and downloads all Chunks without permission. Licensee wants to begi ...
Ads between matches WERE working, as was the purchase option. This was found in Shipping, but I was able to reproduce and gather logs from Development. This was found on a Pixel 2 on Android 8.1 ...
FOnlineAsyncTaskManager::Run waits for the WorkEvent to trigger before it will tick. However, this event only gets triggered if there are new Available Tasks. Therefore, even though there may be pe ...
Might be related to the changes in //UE4/Release-4.17 at CL 3527005. I was also able to repro this via PIE-Standalone Game in the editor. When I repro'd this with PIE-Standalone Game the Standalone ...
https://udn.unrealengine.com/questions/378873/bug-datarouterolepicgamescom-requests-should-be-ca.html?childToView=379014#answer-379014 ...