BuildGraph build fails if Use Unity Build and Use PCH Files are set to false in BuildConfiguration.xml

Online - Jun 23, 2017

Using BuildGraph to create a local binary build of the engine fails if the BuildConfiguration.xml file has bUseUnityBuild and bUsePCHFiles both set to false. The build fails due to some missing Json ...

NumPublicConnections and NumOpenPublicConnections Always Returning 0 Using Steam OSS

Online - May 24, 2017

When attempting to get the NumPublicConnections or NumOpenPublicConnections, they are always returning 0 when using SteamOSS. ...

Steam Voice Chat Stops Functioning After Server Travel

Online - Apr 27, 2017

Voice Chat stops working after Server Travel is executed. ...

IsLocalPlayerTalking() Not Returning True

Online - Apr 14, 2017

IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...

Shift+Tab does not bring up Steam overlay when Steam VR is running

Online - Mar 14, 2017

Shift+Tab does not bring up Steam overlay when Steam VR is running ...

SSL certificates for HTTPS are not properly verified on Windows

Online - Feb 7, 2017

A user has reported that, due to a change that was made back before 4.12, SSL certificates for HTTPS are not verified correctly when building on Windows. This is due to the change requiring a bundle ...

ShooterGame clients are unable to see LAN Off servers in the browser

Online - Jan 15, 2017

Mac is unable to host Mac or Windows clients in ShooterGame . The issue does not occur in: 4.14.3 - 3251583 ...

OSSNull doesn't properly filter servers based on settings

Online - Oct 19, 2016

OSSNull doesn't properly account for bShouldAdvertise or bAllowJoinInProgress. These should be updated in OnValidQueryPacketReceieved. (Note, bShouldAdvertise is explicitly ignored in LAN matches) ...

Steam Controller joysticks do not register for Gamepad Joystick events in the editor

Online - Oct 12, 2016

When using the Steam Controller in the editor, even if the left joystick is set to be inputting joystick events, it continues to emulate WASD for movement or doesn't take any input at all, depending ...

Steam VOIP will drop packets with more than two people talking at once

Online - Oct 5, 2016

VOIP has a limited amount of concurrent clients talking before packets start to get dropped. ...