Crash opening project with Hair assets

Physics - Jun 30, 2020

Crash occurs when the user opens the linked project, which has Hair assets. [Link Removed] ...

Setting the Collision Response of an instanced actor through the Details panel overrides the Construction Script setting

Physics - Jun 23, 2020

The collision response of an actor can be changed through the Details panel of the instanced actor and this overrides the collision response settings that were set through the Construction Script. ...

Damping properties lost during change to the collision configuration.

Physics - May 18, 2020

See UDN (https://udn.unrealengine.com/questions/573845/setcollisionenabled-on-skeletal-mesh-ragdoll-requi.html) ...

Spline Mesh Collision doesn't work in packaged game when spawning them at runtime

Physics - May 18, 2020

Spline Mesh Components lose their collision in a packaged game when spawning them at runtime, or modifying them via 'Set Start and End' function at runtime. ...

Crash if the setting of PhysicalAnimationComponent is changed in the same frame as teleport processing

Physics - Apr 24, 2020

Crash when ApplyPhysicalAnimationProfileBelow node and UPhysicalAnimationComponent :: UpdateTargetActors by UPhysicalAnimationComponent :: OnTeleport run in the same frame. Because RuntimeInstanceDa ...

AddForce behaves inconsistently between PIE and Standalone Game / Build

Physics - Apr 23, 2020

This example consists of a simple BP Actor, containing a Collision Sphere and Static Mesh (Sphere). The BP has Simulate Physics Ticked on, the Mass in KG is 1 and collision preset is set to Block Al ...

UProceduralMeshComponent::UpdateMeshSection does not call UProceduralMeshComponent::UpdateCollision

Physics - Apr 20, 2020

Updating a procedural mesh results in an incomplete collision update. Collision bounds appear to get updated properly, but collision data is not updated, despite a navigation rebuild being triggered ...