Engine Crashes On Scene Close When An Actor Is Spawned With Templated FActorSpawnParameters

Physics - Mar 5, 2020

When an actor is spawned with Spawn Parameters that are templated the engine crashes when closing a scene. This wasn't happening when there wasn't a physics constraint on the spawned blueprint. Thi ...

CollisionPreset of ComplexCollisionMesh is overrided by Drawing mesh settings

Physics - Mar 3, 2020

When setting ComplexCollisionMesh of StaticMesh asset, CollisionPreset that is actually applied becomes the setting on the drawing mesh side. It seems that ComplexCollisionMesh is not considered in ...

Niagara and Groom causes exception crash on Launch when using

Physics - Mar 2, 2020

Trying a Launch after every step shows that the problem occurs as soon as the GroomAssetSystem is added to Niagara. If the GroomAssetSystem is removed, the game launches fine (but the hair doesn't m ...

Crash when using ComplexCollisionMesh and the ComplexCollisionMesh has more material index than drawing mesh's material index

Physics - Mar 2, 2020

When using ComplexCollisionMesh of StaticMesh asset, at the time of hit, the physical material refers to the material of the drawing mesh side using the material index of the collision mesh side. T ...

The Gradient Paint Tool In Cloth Simulation Doesn't Work On Mac

Physics - Feb 28, 2020

The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...

Overlap Events Don't Work On ISM.

Physics - Feb 27, 2020

ISMs will generate Hit Events but not Overlap Events. ...

Show collision can't display Complex Collision Mesh

Physics - Feb 12, 2020

"viewmode collisionpawn" and "viewmode collisionvis" can not display complex collision meshes as well. ...

Inconsistent SkeletalMesh physics controls

Physics - Jan 30, 2020

There are inconsistencies with how the inherited body + bodies of a skeletal mesh are treated across the various inherited/overridden primitive component functions, and their multi-body forms. For ...

Debug render complex collision incorrect for spline mesh components

Physics - Jan 27, 2020

The debug render collision for spline mesh components using a mesh with complex collision is incorrect and is not updated to reflect changes in the mesh's deformation. The collision response itself, ...

Failed assertion on creating a basic chaos geometry collection and PIE

Physics - Jan 23, 2020

User encounters a failed assertion when trying to create a simple geometry collection from a box ...