Creating a new collision preset changes the collision of the capsule for third person character blueprint

Physics - Jan 7, 2020

Creating  a custom collision preset changes the collision of third person characters capsule component.  Tested in: 4.23.1 CL#9631420 4.24.1 CL#10757647 4.25 CL#10889200 ...

USpringArmComponent::UpdateDesiredArmLocation does not update overlaps

Physics - Dec 20, 2019

Objects attached to a spring arm component, moved by changes to the target length/rotation, do not have their overlaps updated. USpringArmComponent::UpdateDesiredArmLocation calls USceneComponent ...

Apex Destructibles are not properly rendered

Physics - Dec 16, 2019

For Apex Destructible components, the un-fractured mesh rendered for each asset is the same and disappears when the component fractures, despite the physics bodies being correct. ...

Simulating forking bones ignores import scale

Physics - Dec 12, 2019

Simulating the children bodies, but not the parent, of a skeletal mesh imported with a uniform scale not equal to 1, seems to ignore the imported scale, instead using their initial relative location ...

EPhysicalSurface metadata is not updated with Physical Surface Project Settings

Physics - Dec 6, 2019

Changes to 'Project Settings -> Physics -> Physical Surface' do not update the Enum metadata of the EPhysicalSurface until Project Settings is re-opened. EPhysicalSurface Enum metadata is set i ...

SetCollisionProfileName and SetCollisionEnabled aren't working in Construction Script

Physics - Dec 5, 2019

This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...

Physics does not replicate for non root components

Physics - Dec 4, 2019

A root component can be properly replicated, but non-root components won't have their collision replicated, only their visible mesh.  ...

Geometry Collection crashing in Vulkan

Physics - Dec 2, 2019

After adding a Cube to the Viewport and creating a Geometry Collection the Editor will crashing in the Vulkan RHI. This crash does not happen in DirectX or if the Geometry Collection is made before ...

Wake/Sleep events are not properly handled with Welding

Physics - Nov 25, 2019

Wake/Sleep events are not generated for components set to generate wake events after having a component not set to generate wake events welded to them. Wake/Sleep events are also not dispatched for ...

SetHitResultFromShapeAndFaceIndex crash

Physics - Nov 15, 2019

SetHitResultFromShapeAndFaceIndex calls  if(PxMaterial* PxMat = PShape->getMaterialFromInternalFaceIndex(FaceIndex)) { OutResult.PhysMaterial = FPhysxUserData::Get<UPhysicalMaterial>(PxMat->userD ...