Up Ratio on the Gear Setup for Vehicle Movement Component does not work correctly

Physics - Sep 11, 2015

When changing Up Ratio for the Gear Setup in a Wheeled Vehicle's Vehicle Movement Component, there are some weird results. At 1.0 for Gear Setup, the gear should shift once RPM is at max but it will ...

Joint Presets on Physics Constraints Actors do not work

Physics - Sep 1, 2015

Problem: When you press any of the Joint Presets buttons on a Physics Constraint Actor that is placed in a level the buttons do not do anything. Solution: Pressing the Joint Presets buttons setup t ...

Collision of child actor doesn't rotate if the parent is simulating physics

Physics - Aug 11, 2015

Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...

PBO Disable option does not work in Hide Bone By Name node

Physics - Aug 10, 2015

PBO Disable option does not work in Hide Bone By Name node See repro and images[Image Removed][Image Removed] ...

Setting Physics Blend Weight to anything between 0 and 1 causes erratic behavior

Physics - Jul 27, 2015

If the user simulates all bodies, and then sets the physics blend weight to a decimal value between 0 and 1, the skeletal meshes will spin out of control. This doesn't happen if the physics blend w ...

Skeletal mesh jerks backwards when moving capsule component back to skeletal mesh with physics enabled

Physics - Jul 27, 2015

If a skeletal mesh utilizing a capsule component has physics enabled to ragdoll, when the capsule is moved back to the mesh the mesh will jerk backwards towards the capsule briefly. ...

Physics Constraint doesn't hold if one Component is used for constraint

Physics - Jul 22, 2015

Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...

Constraints are broken when capsule component height changed

Physics - Jul 20, 2015

James: I think we currently recreate the capsule body when you change dimensions, should just change the shape instead. – DisableCollision is reset if constrained Capsule Component height is change ...

PhysX Crash when Spawning Destructible Meshes at Runtime

Physics - Jul 17, 2015

I was only able to reproduce this issue after receiving the user's project. The project he provided crashes when I follow his directions, but after looking at the blueprints involved in the crash r ...

Objects with QueryOnly collision push Physics objects

Physics - Jul 8, 2015

From UDN: We are having an issue where a cube physics actor simulating physics is being pushed around by a characters character mesh while walking around on top of it. If i set the character mesh ...