Extra Large Meshes Imported from Maya Flicker in Engine

Physics - Feb 16, 2015

Edit MattK: This probably has nothing to do with FBX. The object has a mass of 28 million kg so it would appear that the calculation of mass/physics asset is busted which is causing the flickering ...

Physics not reacting correctly with physical material if velocity is not high enough

Physics - Feb 3, 2015

There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...

BoxCollision component must be simulating physics in order for collision and hit events to work

Physics - Jan 30, 2015

BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...

Sphere Physics do not go to sleep causing infinite rolling

Physics - Jan 30, 2015

When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...

The Show Collision option in the Viewport does not show all collision during Simulate

Physics - Jan 30, 2015

The Show Collision option in the Viewport does not show all collision during Simulate. ...

When a fixed delta time step of 0.02 or higher is used with some skeletal mesh objects, rotational forces applied using AddTorque have no affect on the skeletal mesh.

Physics - Jan 27, 2015

Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script

Physics - Jan 20, 2015

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script. ...

Multi Sphere Trace is not returning the correct Impact Location

Physics - Jan 19, 2015

Multi Sphere Trace is not returning the correct Impact Location. Other AnswerHub Report:https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html ...

Debug lines do not properly draw on first hit of projectile when CCD is used and projectile is shot at a thin object or BSP.

Physics - Jan 2, 2015

When firing a projectile that has CCD activated, the first hit on an object that is either a bsp or very thin wilil draw a debug line through the object instead of drawing away from the impact point ...

Using the ServerTravel console command with a physics vehicle present will trigger an assert.

Physics - Nov 25, 2014

Using the ServerTravel console command to switch to a different level while a physics vehicle is in the current level will trigger an assert. ...