Attempting to generate project files on Linux fails if project path has spaces

Platform - Linux - Nov 7, 2016

If the project's file path contains a space, attempting to generate project files fails because the file path does not preserve quotes. UnrealBuildTool Exception: ERROR: Directory '/home/doug/Docu ...

-binnedmalloc is broken on Linux

Platform - Linux - Oct 31, 2016

In 4.13 launching a linux game with -binnedmalloc will use the binned allocator. In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedm ...

Attempting to export sequencer camera causes editor to crash on Linux

Platform - Linux - Oct 26, 2016

Trying to export a sequence camera on Linux causes the editor to crash. This does not occur on Windows. EDIT: Crash seems to occur when focus leaves the FileName field. ...

Exiting PIE with dedicated server checked causes editor to crash on Linux

Platform - Linux - Oct 25, 2016

Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...

FixDeps runs on every build even without any changes

Platform - Linux - Oct 21, 2016

This has been fixed for 4.15, but 4.14 was branched before the fix. Note that this issue is distinct from UE-37194 and the fix is much simpler. Note that UE-36987 (pull request #2839) addresses th ...

UE4Game does not exit cleanly after Launch On for Linux

Platform - Linux - Oct 19, 2016

The Launch toast continues to run even after the window closes. I also noticed that folders for CrashReportClient.ini are being generated in the Saved > Logs folder for the project as well. ...

Could not make DefaultEngine.ini writable toast when changing Project Settings on Linux

Platform - Linux - Oct 12, 2016

A toast message appears when changing a Project Setting on the Linux machine stating: Could not make /path/to/project's/DefaultEngine.ini writable Despite message, the information is still written ...

Crash on exit PIE when playing with more than one player on Linux

Platform - Linux - Oct 3, 2016

When playing in non-single player game in the editor (either set # players or check dedicated server checkbox), the editor will crash when the play session ends. Regression: Yes - editor does not c ...

Linux: SIGTERM handler can deadlock

Platform - Linux - Sep 30, 2016

Handling SIGTERM can deadlock because RequestExit() can log stuff. If we happen to be in the malloc at that time of receiving the signal this is going to deadlock the process. In general, we should ...

Opening a widget blueprint on Linux causes editor to crash

Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...