Xcode does not appear to search Library/Frameworks for a framework file that is included in a project

Platform - Mac - Mar 9, 2018

Trying to build a project after including a header file from a framework located in `Library/Frameworks` fails because the file cannot be found. It looks like `Library/Frameworks` is not searched ev ...

Incorrect path for folders in Xcode results in their names being displayed in red instead of black

Platform - Mac - Feb 11, 2018

The full path for some folders in a Xcode includes `Intermediate/ProjectFiles/`. This is incorrect, since that path does not exist, and results in the folder names being displayed with red text. Rem ...

4.14 fails to launch on macOS High Sierra

Platform - Mac - Jan 15, 2018

The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...

[CrashReport] UE4Editor-Slate.dylib!FMenuStack::PostPush(TSharedPtr<IMenu, (ESPMode)0>, TSharedRef<FMenuBase,()

Platform - Mac - Dec 1, 2017

This is a longstanding but infrequent Mac crash that has occurred since at least 4.15. Users have not provided any descriptions. Callstack from Log[2017.11.19-04.18.41:283][ 0]LogSlate: Took 0.000 ...

[CrashReport] UE4Editor-ApplicationCore.dylib!invocation function for block in FMacApplication::DeferEvent()

Platform - Mac - Dec 1, 2017

This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...

[CrashReport] FMacWindow::ApplySizeAndModeChanges | SWindow::ReshapeWindow()

Platform - Mac - Dec 1, 2017

This is an infrequent Mac crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to both UE-51709 and UE-52644 Callstack from L ...

[CrashReport] FMacWindow::ApplySizeAndModeChanges | SWindow::Resize()

Platform - Mac - Nov 21, 2017

This is an infrequent Mac crash in the 4.18 release. The callstack is similar to UE-51709 and originally thought to be part of the same issue, but that Jira has been fixed and many other similar ca ...

[CrashReport] UE4Editor-UnrealEd.dylib!FEditorModeTools::MouseMove()

Platform - Mac - Nov 21, 2017

This is an infrequent Mac crash. Users have not provided any descriptions. Callstack from LogGeneratedClass '/Game/Maps/World.World_C' with ClassGeneratedBy '/Game/Maps/World.World:PersistentLevel. ...

[CrashReport] UE4Editor-UnrealEd.dylib!TBaseUObjectMethodDelegateInstance<false, UEditorEngine, TTypeWrapper<void> ()>::Execute()

Platform - Mac - Nov 10, 2017

This is a longstanding but low frequency Mac crash. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.26-22.22.57:828][183]LogSavePackag ...

[CrashReport] Mac crash - libobjc.A.dylib!objc_retain() [UnknownFile]

Platform - Mac - Nov 10, 2017

This is a longstanding but low frequency Mac crash. User DescriptionsChanging camera shake values and testing in a new editor window Callstack from Log[2017.11.09-19.23.22:392][ 63]LogMaterial: Mi ...