[CrashReport] Crash on Mac related to editor close

Platform - Mac - Jun 6, 2017

This is a long-standing Mac crash that occurs with low frequency, but has affected more than 500 users since it started (possibly in the 4.11 release) It has recently been experienced internally by ...

[CrashReport] Crash on Mac during cook - UEditorEngine::UpdateAutoLoadProject()

Platform - Mac - Jun 6, 2017

This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...

Crash on Mac when adding Convex Collision to a mesh converted from a brush

Platform - Mac - Jun 6, 2017

This is one of the top Mac crashes occurring in 4.16. Caused by adding Auto Convex Collision to a mesh converted from a brush. Does not occur on Windows. User DescriptionsI was trying to add a conv ...

StarterContent is not imported to projects that reference a deleted project on Mac

Platform - Mac - Jun 1, 2017

When a project with a specific name is deleted and another project is created with the same name, the newly created project will not have starter content imported. ...

Plugin Type breaks XCode syntax hightlighting

Platform - Mac - May 16, 2017

Setting a plugin module's type to "Editor" causes syntax highlighting in XCode to break for .cpp files in that module. Setting the type back to Runtime fixes the behavior ...

Xcode 8.3.2 fails to successfully build 4.15.1 from source code

Platform - Mac - May 2, 2017

Attempting to build 4.15.1 from source code using Xcode 8.3.2 currently results in the build failing due to warnings that occur in fbxsdk, AlembicImporter, and MetalRHI. ...

Certain dropdowns in the Menu Bar are missing sections on Mac when expanded

Platform - Mac - Apr 25, 2017

This only affects certain dropdowns and only occurs when the editor is open. Also occurs in 4.15.2 This has been seen on the following macs:AMD R9 M395 iMac running Sierra 10.12.5 ...

Run Command fails when launching code project onto Mac from the editor

Platform - Mac - Apr 18, 2017

This only affect Launching on code projects. Packaging code projects works fine.LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unabl ...

Failed to compile UE4 on Mac using incompatible Xcode version

Platform - Mac - Apr 7, 2017

Clone the GitHub repo for 4.15.1, run setup, gpf, then build UE4. Fails to compile due to metal errors. It would be nice if we could produce a warning if the compiler being used is newer than what ...

Plugins do not work on Mac if they are added to a project via a symlink

Platform - Mac - Apr 5, 2017

The Editor on Mac does not recognize plugins that are added to a code project via symlink (the plugin code is located somewhere other than in the project's Plugins folder). Xcode properly recognizes ...