Media doesn't play from the beginning on android

Platform - Mobile - Feb 22, 2021

DSymUtil Crashing - Out of Memory

Platform - Mobile - Feb 8, 2021

DsymUtil is failing to produce .dSYM files, and it seems that this issue is related to when the .dSYM file's final size is greater than 5GB.  It is failing with the following message. UATHelper: P ...

iOS - Graphical distortion when packaging with Metal Desktop Renderer v2.1 turned on

Platform - Mobile - Feb 3, 2021

Marking as a regression as this issue does not occur in 4.25.4 ...

IPhonePackger re-signs app with old signature format that makes users get the warning popup on iOS

Platform - Mobile - Jan 27, 2021

Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...

iOS build from Windows fails if your remote Mac shell is set to /bin/zsh

Platform - Mobile - Jan 19, 2021

https://forums.unrealengine.com/development-discussion/ios-development/1696189-ios-launching-error ...

Reflection looks Brighter on Mobile Preview than on PC

Platform - Mobile - Jan 18, 2021

Relevant Ticket and UDN [Link Removed] [Link Removed] ...

Reflection looks much darker on Mobile Preview vs PC

Platform - Mobile - Jan 13, 2021

UPDATE: This is primarily due to the fact that it runs as Fullyrough on Mobile as long as a Constant 1 value was feed. Also on Mobile the FullyRough shading looks like simply remove all Highlights/R ...

Missing SmallOSAlloc/Free memory tracking with LLM on iOS

Platform - Mobile - Dec 11, 2020

Licensee reports missing memory tracking for LLM on iOS: In Engine/Source/Runtime/Core/Private/HAL/MallocBinned.cpp in SmallOSAlloc, there is a compiler define for IOS and within it there is an LLM ...