Android ETC2 Debug Builds Crash on Startup

Platform - Mobile - Sep 9, 2020

Android apps build with the debug configuration on ETC2 will crash on launch. ...

Android Random Startup Crashing

Platform - Mobile - Sep 9, 2020

Licensees are reporting random crashes at startup, with randomly different messages, but it seems that all have a "low-address null pointer dereference".  The licensee believes that the phone someti ...

Absolute World Position post process no longer works in mobile preview

Platform - Mobile - Sep 2, 2020

User reports this work correctly in 4.24, but now no longer works as expected in 4.25.I don't have a clear CL just yet, marking unconfirmed. If you change the settings to use ES3.1 Preview and just ...

Launching Android project to device results in Assertion Failed: AsyncLoading.cpp, Line 3710

Platform - Mobile - Aug 31, 2020

After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...

FCoreDelegates::OnControllerConnectionChange Missing Wireless Disconnect Event

Platform - Mobile - Aug 26, 2020

FCoreDelegates::OnControllerConnectionChange works for wired connect/disconnect events as well as the wireless connect event, but wireless disconnect is not working. ...

Camera grain fails to render on mobile previews and on devices.

Platform - Mobile - Aug 11, 2020

This was said to have been working in 4.24 Unsure currently when regression was If you use SM5 preview and play in mobile preview, it works as intended. ...

App crashes when executing 'Export to Disk' node on Android

Platform - Mobile - Aug 11, 2020

Regression is unconfirmed ...

Modulated Shadow doesn't work

Platform - Mobile - Aug 7, 2020

4.22 is working On Mobile sometimes Modulated Shadow is useful for Cast custom color and value Shadows on Unlit objects(custom celshading for example) ...

Licensee reports 2048x2048 SceneCapture rendering causes flickering on Android

Platform - Mobile - Jul 17, 2020

Licensee reports 2048x2048 scene capture rendering causes on-screen flickering, that disappears when a 512x512 resolution is used. ...