Android Galaxy S 3 (Mali) or Galaxy Note 2 (Mali) Mobile Devices Not Rendering BSP

Platform - Mobile - Nov 13, 2014

When the user launches a packaged game for the Android S3 Mobile Devices, any BSP's that were in the level are not visible. Collision still exists, but they are not visible when playing. ...

Start up movies will only play for a second or two and then the level will load.

Platform - Mobile - Oct 27, 2014

If you place a mp4 file into the startup movies section of the Project Settings, the movie will only play for a brief time before the level loads. If you play the play the level with the startup m ...

Signing Key not found when certificate is in System Keychains

Platform - Mobile - Oct 22, 2014

User reported being unable to push to devices from mac if they have their Certificates in the System Keychain rather than Local ...

IOS Certificate Validation problems with packaging

Platform - Mobile - Oct 20, 2014

User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...

LIVE: EDITOR: CRASH: Editor crashes on iPad4 when attempting to draw a texture that is 2048x1536

Platform - Mobile - Oct 14, 2014

Build: 4.5.0-2316912 Description: .exe crashes on iPad4 when attempting to draw a 2048x1536 texture to the HUD Frequency: 2/2 Repro: [Reproduced Internally] 1. Download attached texture file. 2. Ope ...

BSP not rendering correctly on Android device Galaxy Note 2

Platform - Mobile - Aug 6, 2014

Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...