>1ms increase in frame time with showflag.translucency , despite minimal translucency in the scene

Rendering - Sep 2, 2021

Licensee reports this change, and can confirm a very rough similarity observed in a template project in 4.27: [Image Removed] ...

Editor crashes when dragging the BP_LightStudio asset into the level

Rendering - Aug 12, 2021

When dragging the BP_LightStudio asset, that is included in Starter Content, the engine crashes. Out of the 4 times I reproduced this, one of the instances didn't crash until I dragged the BP_LightS ...

Crash occurs when searching for a directional light on Advanced_Lighting map

Rendering - Jun 14, 2021

When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...

Shadows can appear interrupted

Rendering - May 28, 2021

Screenshots of the issue are attached. Shadows can appear interrupted and cut off in UE5 Early Access This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT o ...

Motion blur on player/weapons with TAA

Rendering - May 27, 2021

Looks like this can occur with motion blur off aswell, so likely it's a TAA motion vector issue. Similar issue occurs in UE5 (see [Link Removed]) ...

StompMalloc throws error in Embree setup

Rendering - May 27, 2021

Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...

bUseAsOccluder not taking effect with dbuffer decals are disabled

Rendering - May 25, 2021

See the licensee discussion for details discussed with [Link Removed] ...

RHILockTexture crash with ray tracing enabled

Rendering - May 25, 2021

Looks like it's a resource state tracking assert issue on the resource. ...