Cooked content results in crash on launch of QAGame.exe

Rendering - Feb 22, 2019

Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...

Crash When Adding a Second Vector Parameter to Material Parameter Collection

Rendering - Feb 21, 2019

The Editor will crash if you add more than one vector parameter to a Material Parameter Collection.  This works as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 506 ...

Billboard "Is Screen Sized Scaled" Only works with negative screen size

Rendering - Feb 19, 2019

Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...

Static Mesh LOD Generation Produces Bad Shading and Holes in Mesh

Rendering - Feb 19, 2019

Auto generated LODs create a mesh with holes and geometry that creates incorrect shading. Working as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136 This is ...

ISM is not transformable in standalone if mesh distance fields are generated

Rendering - Feb 15, 2019

Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual. ...

Volumetric Lightmaps do not work with Landscape texture mapping

Rendering - Feb 13, 2019

It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...

Material Opacity Mask Not Working As Expected in PIE but Does in Standalone

Rendering - Feb 5, 2019

Material Mask Opacity is not working in PIE, but works as expected in Standalone.  Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4862710, and 4.23 CL# 4898645 ...