Materials Are Brighter in 4.24 and 4.25

Rendering - Dec 24, 2019

Materials are brighter in 4.24 and 4.25 than they were in 4.23. I created the same basic material in 4.23, 4.24, and 4.25 and the 4.23 iteration was slightly darker. Found in 4.24.1 CL#10756747 Rep ...

RHI assert on startup when compiling shipping build with assertions enabled

Rendering - Dec 23, 2019

When setting bUseChecksInShipping to true in the PRojec's Target.cs file, the project will package successfully for Shipping but trigger an assert when it is launched. The error is also present when ...

Crash when generating mip maps for texture

Rendering - Dec 23, 2019

Generating mip maps results in crash and seems to duplicated 1x1 mip level. NOTE: The bug was originally reported in 4.23.1, however, for some reason I was able to open the texture in 4.23.1 afte ...

Vulkan with Forward Shading & MSAA Crashes

Rendering - Dec 23, 2019

Projects crash when the following Project Settings are set: • Vulkan is enabled • Vulkan is the Default RHI • Forward Shading is enabled • AntiAliasing Method is set to MSAA The different engine ve ...

SingleLayerWater included in Depth Capture

Rendering - Dec 20, 2019

Water pass included in depth capture. User requests showflag on the scene capture to disable water rendering for specific view. ...

Instances In a Hierarchical Instance Static Mesh Component Don't Retain PerInstanceRandom Values When Rotated

Rendering - Dec 9, 2019

When an instance in a Hierarchical Instance Static Mesh component is rotated using "Update Instance Transform" it doesn't retain it's material's base color value when the material uses PerInstanceRa ...

NonStreamingMips displays weird counter

Rendering - Dec 4, 2019

NonStreamingMips is calculated using the following formula: TextureMemory2D + TextureMemory3D + TextureMemoryCube - WantedMips - CachedMips TextureMemory2D + TextureMemory3D + TextureMemoryCube is ...