sg.ResolutionQuality command doesn't work

Rendering - Jan 9, 2015

Using the sg.ResolutionQuality command in code or the console has no effect in 4.6.1 or 4.7. ...

FLightMap2D::Serialize() contains a possible index out of range error.

Rendering - Dec 30, 2014

A user pointed out a potential to have an index out of range error in the source code. There are also a few magic numbers scattered around in this function. ...

Sprites using a lit material render black in orthographic views

Rendering - Dec 23, 2014

Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...

Opening or Creating a Material with SubSurface Profile will Crash Editor with LPV enabled

Rendering - Dec 22, 2014

After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor. Broken in 4.6. ...

Refraction in Mesh Particle not rendering unless already rendered in static mesh

Rendering - Dec 16, 2014

Mesh Particle System made to show a visualization of a shockwave will not render with the refraction component of the material unless a static mesh with the material applied to it is also in camera ...

Overriding MacroUV causes stretching Material

Rendering - Dec 15, 2014

While working on an issue for a user using MacroUVs, I noticed that entering any value into the Required Module with Override Default Macro UV toggled true will cause the Material to stretch and dis ...

unusual occlusions when taking high-res screenshots

Rendering - Dec 15, 2014

Unusual ghosted images/occlusions appear on highres screenshots ...

Adding a code class derived from SceneCaptureComponent2D to a project will prevent that project from building successfully in Visual Studio.

Rendering - Dec 9, 2014

Adding a code class that derives from SceneCaptureComponent2D will cause the build to fail in Visual Studio. Build Errors: 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external ...

No selection highlight in ES2

Rendering - Dec 9, 2014

No selection highlight in ES2. Expected to be able to see what user has selected. Reproduced on windows and mac. ...

Material expression If node has been broken, major regression that shipped in 4.6

Rendering - Dec 9, 2014

This sounds legit. Anyone mess with the if node recently? There seems to be a regression where existing content is broken. This should be fixed ASAP and patched into 4.6. https://forums.unrealen ...