Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials

Rendering - Jul 10, 2014

Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials.  (See Screenshots below) IMPACT:                   Cannot use both Atmospheric Fog ...

LIVE: RENDERING: Precomputed Visibility volume is not registering Statically Occluded Primitives nor allowing visibility cells to be rendered

Rendering - Jul 3, 2014

Build: 4.2.1-2101290 Description: Currently, precomputed visibility volumes do not seem to alter occluded primitives, nor do they show visibility cells when r.ShowPrecomputedVisibilityCells 1 is en ...

RENDERING: Unchecking Actor Hidden in Game for Actors is not letting them be visible in game

Rendering - Jun 19, 2014

CHANGELIST: 2107728 BRANCH: UE4 DESCRIPTION: Unchecking the Actor Hidden in Game checkbox is not allowing a Note or an Ambient Sound be visible when played in the editor    QA REGRESSION? NO    ...

LIVE: RENDERING: Movable Mesh does not receive shadows from Static meshes in static or stationary lighting

Rendering - Apr 30, 2014

Updated ReproOpen a blank projectAdd two basic cube meshesPosition them such that one cube (Cube A) is casting a shadow on the other (Cube B)Set Cube B to movable and build lightingOnce you confirm ...