Alpha Textures reimported via overwriting disappear from level

Rendering - Nov 10, 2014

When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...

Skel/Vert/Surf Module is spawning sprites at emitter origin

Rendering - Nov 7, 2014

Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...

Initial Color Vector Parameter cannot be set for GPU Particles

Rendering - Nov 7, 2014

GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...

LIVE: Beam Particle Systems distort if camera is placed along the tangent's axis

Rendering - Nov 5, 2014

A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...

Changing the directional light from stationary to movable causes the mobile preview to show dark

Rendering - Nov 5, 2014

When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...

CPU Particles spawned through Blueprints do not keep Collision

Rendering - Nov 5, 2014

Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...

Packaged Win32 Shootergame crashes in OpenGL

Rendering - Nov 4, 2014

Packaged Win32 Shootergame crashes in OpenGL. This cropped up while testing on Windows XP, but occurs on all platforms if you launch in OpenGL. QA REGRESSION: YES WORKING: Regressing now BROKEN: ...

LIVE: Reflection Capture are not working with moveable directional light on mobile

Rendering - Nov 3, 2014

When a Directional Light is changed from static to movable, the materials in the level will appear dark. ...

PostProcess for SceneCapture2D currently not working

Rendering - Oct 29, 2014

Currently if you set a SceneCapture2D's "Capture Source" to "Final Color (LDR with PostProcess)", the result of the screen capture becomes just a black texture. If you set the SF_Tonemapper show fl ...

Shadows cast from static meshes are not appearing on characters in Mobile Preview

Rendering - Oct 24, 2014

When placing a Static mesh into a level that will cast a shadow and building lighting, no shadow will be shown on a character when walking through its shadow ...