Some landscape grass instances floating when generated on AMD cards under OpenGL

Rendering - May 15, 2015

User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs. I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000. Q ...

Execute Console Command function differs from the Engine Scalability Settings

Rendering - May 14, 2015

When executing the 'execute console command' with 'sg.ResolutionQuality 25' the engine scalability settings are at 6%. When you set the 'sg.ResolutionQuality 50' the engine scalability settings are ...

Entering 'Show Collision' for a project and then 'Quit' via the console command, you will receive an crash

Rendering - May 13, 2015

Once a project is packaged, If you enter the console command 'Show Collision' and the 'Quit', the project will crash upon closing. This is only occurring in a packaged project and not happening whe ...

Separate Translucency for Particles Breaks when Scene Color is used

Rendering - May 12, 2015

When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...

Using Scene Capture 2D with a movable Skylight will cause a crash

Rendering - May 11, 2015

When placing a Scene Capture 2D with an assigned Render Target Texture and using a movable Skylight the editor will crash. [Link Removed] ...

16 bit PNG Texture rendering incorrectly in Material and UMG

Rendering - May 11, 2015

16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture. Also Reproduced in Main Promotable-CL-25450 ...

Depth Fade Particles are not rendered on iOS when Mobile HDR disabled

Rendering - May 7, 2015

Depth Fade and Fresnel inputs in a Particle's Material will result in the particle not rendering unless Mobile HDR is checked true on an iOS device. Also Reproduced in Main Promotable-CL-2535351 S ...

Temperature slider seems to be inverted

Rendering - May 6, 2015

The slider for the temperature gauge on lighting seems to be inverted. The cooler the temperature is, the redder the shade. The hotter the temperature gets, the cooler it looks (blue). ...

The 'Wind' Material Node Function Not Accepting Vector4 Parameter

Rendering - May 5, 2015

In order to use the 'Wind' material function correctly the function states you need to reference the 'Wind Directional Source' actor. The only way to do this within the material editor and through b ...

Distance Field Artifact with Point/Spot Lights with Mesh scaled to 0 on XYZ

Rendering - Apr 30, 2015

When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...