Static Shadows disappear with Stationary directional light when close if dynamic shadows have been turned off

Rendering - Mar 17, 2015

If using a Stationary directional lighting with object that have disabled dynamic shadow casting will lose their statically cast shadows when the dynamic lighting is in range. See attached image a ...

Detail Texturing Material Fucntion incorrectly scales Detail Normal

Rendering - Mar 15, 2015

The Detail Texturing Material Function scales the Detail Normal input incorrectly when compared to manually setting up a Detail Texturing Material. (Assets and Level uploaded to [NameRedacted] Devel ...

Changing the Texture Quality Settings to Low or Medium Changes Topography of Landscape

Rendering - Mar 15, 2015

When changing the Texture Quality settings through the Engine Scalability settings within the main viewport, the topography/height map of the landscape changes. The user mentions he originally impo ...

Open a level that contains instanced meshes (with built lighting) will crash the editor

Rendering - Mar 14, 2015

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the ...

CPU Particles do not Collide in Standalone or New Window Play Mode on Mac

Rendering - Mar 13, 2015

When playing a game from a Standalone Game or New Window, CPU Particles will not keep their collision on a Mac. ...

Blueprint Instanced static meshes generated in construction script do not bake lighting properly

Rendering - Mar 12, 2015

Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...

Material Editor Viewport not updating correctly

Rendering - Mar 9, 2015

When a user changes the value of an inputted node into the material editor, the viewport changes to the world default material as per normal but never recovers to the newly compiled material. Savin ...

Lighting Incorrect in Orthographic Camera View

Rendering - Mar 8, 2015

Reproduced in Main Promotable-CL-2471062 Point Lights in Orthographic Camera View will render a light streak on Default Lit Sprites. [Image Removed][Image Removed] ...

Reflection Captures when used with levels do not pass color of the reflection

Rendering - Mar 7, 2015

When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...

Editor Crashes after updating to 4.7.2

Rendering - Mar 7, 2015

Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...