Importing DDS Cubemap with a resolution of 2048 takes 20 mins to import

Rendering - Mar 5, 2015

Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...

Framerate stutter with Smooth Framerate set to 60/60 and in Fullscreen

Rendering - Mar 4, 2015

With a locked Smooth Framerate of 60 Min / 60 Max and in Fullscreen Standalone mode, there is a transparent bar like stutter in the framerate that runs through the playing cinematic. Also Reproduce ...

Editor crashes on lower spec hardware

Rendering - Mar 4, 2015

Lower spec hardware is causing the Editor to crash with Access violation - code c0000005 (first/second chance not available) ...

Crash with Distance Fields while using World Composition

Rendering - Mar 4, 2015

Distance fields causing a crash when used in conjunction with World Composition. ...

Scene Capture 2D not updating capture size when played in fullscreen mode

Rendering - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Image Removed] Also tested in Promotable-CL-2455917 ...

FBX imports incorrect vertex normals in 4.7

Rendering - Mar 2, 2015

Box reflection captures with some assets are not working correctly. The reflection capture is being tiled with version after 4.7 that were not in 4.6. Images are attached to demonstrate along with ...

GPU particles are not showing on Metal / iOS

Rendering - Feb 27, 2015

If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...

Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

Rendering - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

Changing Effects Quality with Console Command Resets Audio Playback of Packaged Game

Rendering - Feb 26, 2015

When packaging a product for Windows (64) with an 'Event Begin Play' node executing a UI sound to play, and changing the Effects Quality within the console, restarts the audio playback for that soun ...