Lighting Incorrect in Orthographic Camera View

Rendering - Mar 8, 2015

Reproduced in Main Promotable-CL-2471062 Point Lights in Orthographic Camera View will render a light streak on Default Lit Sprites. [Image Removed][Image Removed] ...

Reflection Captures when used with levels do not pass color of the reflection

Rendering - Mar 7, 2015

When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...

Editor Crashes after updating to 4.7.2

Rendering - Mar 7, 2015

Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...

Importing DDS Cubemap with a resolution of 2048 takes 20 mins to import

Rendering - Mar 5, 2015

Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...

Framerate stutter with Smooth Framerate set to 60/60 and in Fullscreen

Rendering - Mar 4, 2015

With a locked Smooth Framerate of 60 Min / 60 Max and in Fullscreen Standalone mode, there is a transparent bar like stutter in the framerate that runs through the playing cinematic. Also Reproduce ...

Editor crashes on lower spec hardware

Rendering - Mar 4, 2015

Lower spec hardware is causing the Editor to crash with Access violation - code c0000005 (first/second chance not available) ...

Crash with Distance Fields while using World Composition

Rendering - Mar 4, 2015

Distance fields causing a crash when used in conjunction with World Composition. ...

Scene Capture 2D not updating capture size when played in fullscreen mode

Rendering - Mar 2, 2015

The Displayed Render Target Textures are not accurately resizing when the Game is played in Fullscreen mode. [Image Removed] Also tested in Promotable-CL-2455917 ...

FBX imports incorrect vertex normals in 4.7

Rendering - Mar 2, 2015

Box reflection captures with some assets are not working correctly. The reflection capture is being tiled with version after 4.7 that were not in 4.6. Images are attached to demonstrate along with ...