Opening the engine crashes: Assert failed: GConfig->GetInt

Rendering - Feb 26, 2015

Assertion failed: GConfig->GetInt(TEXT("TextureStreaming"), TEXT("MinTextureResidentMipCount"), MinTextureResidentMipCount, GEngineIni) [Link Removed] [Line: 346] CrashReport: [Link Removed] This ...

mesh emitter rotations broken

Rendering - Feb 26, 2015

I ran into this in the GDC VR demo in a 4.6 build and it made life pretty difficult. I expect it still exists in main, I can provide necessary FX files in QA game if needed. ...

Creating 3 player splitscreen causes viewport to go black on PIE

Rendering - Feb 13, 2015

If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...

Particle Sprites Location jumps when Engine delta time stutters

Rendering - Feb 11, 2015

Particle Sprites will jump forward in level when engine delta time stutters due to a instant pushed rendering queue. [Image Removed] ...

Split-screen players not rendering

Rendering - Feb 11, 2015

When using the Create Player node to setup split-screen multiplayer, only the last player created will show properly. All other players experience render issues for their character and environment. ...

Stationary Lights are causing shadowing errors with Movable Objects

Rendering - Feb 11, 2015

Stationary Lights are generating shadows with flickering black square and vanish shadows altogether on movable objects in the Preview of 4.7p6 and in the newest Release Branch of 4.7 (2439472). The ...

Some features in the Post Process have stopped working in this instance

Rendering - Feb 6, 2015

Post processing has stopped working for the majority of features in the settings. attached: Project download: [Link Removed] ...

Limited Number of Allowed Spawned Decal Actors

Rendering - Jan 26, 2015

There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

Lens Flare and Bloom do not work for local multiplayer

Rendering - Jan 22, 2015

Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE

Rendering - Jan 22, 2015

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...