Limited Number of Allowed Spawned Decal Actors

Rendering - Jan 26, 2015

There is a relatively small number of decal actors which can spawn before all previously spawned decal actors disappear. Also Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

Lens Flare and Bloom do not work for local multiplayer

Rendering - Jan 22, 2015

Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE

Rendering - Jan 22, 2015

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...

sRGB setting results in difference in Sprite Look compared to Texture Editor

Rendering - Jan 16, 2015

User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Image Removed] With sRGB = False: [I ...

Editor crashes when attempting to doubleclick static mesh in content browser

Rendering - Jan 16, 2015

Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...

Lighting Build fails with World Settings Error

Rendering - Jan 16, 2015

Lighting Builds seemingly successfully but produces a Map Check Error for World Settings. There are several things that can be done to "eliminate the issue" and I have separated them into different ...

Bloom artifact showing in splitscreen settings

Rendering - Jan 15, 2015

There is a bloom artifact at the top of the bottom player's screen. ...

Light Source Angle Input disabled when switching to static light on directional lights

Rendering - Jan 14, 2015

If the directional light is switched from stationary to static, the Light Source Angle Input option is disabled in the details pane. ...

Crash with FBX with LODs when distance fields and Generated Lightmaps are enabled

Rendering - Jan 12, 2015

DESCRIPTION: When importing a mesh with 1 or more additional LODs when Generate Mesh Distance Fields has been enabled via the Project settings will cause a crash if the import options include using ...

Emitter Delay Range will only recalculate each loop when Emitter Duration is checked True

Rendering - Jan 12, 2015

To have a Particle System use an Emitter Delay Range that is chosen on each loop of the emitter, you must have under Duration, Duration Recalc Each Loop set to True. ...