LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming

Rendering - Apr 9, 2019

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming. This issue does not occur with Editor play, only with Launch or Packaging and Play. Accordi ...

Improper Rendering of Paper Sprites in Translucent Sort Axis.

Rendering - Apr 8, 2019

Regression as of 4.22. Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components. ...

Translucent Elements of an Invisible StaticMesh are Visible If Hidden Shadow is Enabled

Rendering - Apr 5, 2019

Translucent parts of a static mesh is still visible after setting to invisible and Hidden Shadow. Working as expected in 4.20 CL# 4369336, and 4753647 Found in 4.22 CL# 4660361 and 4.23 CL# 576279 ...

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+

Rendering - Apr 5, 2019

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+ ...

Paper2D Tilemap doesn't render tiles correctly when more than one layer is added.

Rendering - Apr 3, 2019

Regression as of 4.22. When creating more than one layer in a Paper2DTilemapAsset, the tiles will not render correctly in the second layer. Please see the attached gif for an example. ...

Skylight is not Captured in Reflection Probes

Rendering - Apr 2, 2019

Skylight is not Captured in Reflection Probes. Unable to test in 4.20 due to project provided being 4.21 Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5687320 ...

Crash in scene capture UI

Rendering - Apr 2, 2019

https://udn.unrealengine.com/questions/491296/view.html ...

Material Parameter Collection parameters only return default values when drawn to a Render Target

Rendering - Mar 27, 2019

Material Parameter Collection parameters only return default values when drawn to a Render Target This does NOT happen when drawing a material using a non-MPC parameter. To test this:Open Actor_BP ...

Dynamically Created Render Target Does Not Work in Packaged Project

Rendering - Mar 27, 2019

Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 ...