No selection highlight in ES2

Rendering - Dec 9, 2014

No selection highlight in ES2. Expected to be able to see what user has selected. Reproduced on windows and mac. ...

Material expression If node has been broken, major regression that shipped in 4.6

Rendering - Dec 9, 2014

This sounds legit. Anyone mess with the if node recently? There seems to be a regression where existing content is broken. This should be fixed ASAP and patched into 4.6. https://forums.unrealen ...

Real Time Preview for Converted Vector Parameters not working

Rendering - Dec 5, 2014

The Real Time Preview of Converted Vector Parameters from the Material Editor are not currently previewing in the level viewport without re-compiling the material. ...

"Rendering Settings->Do Not Clear Scene" causes visual artifacts in editor panels

Rendering - Dec 4, 2014

Setting Project Settings->Rendering->Optimization->Clear Scene to "Do not clear" prevents the scene from clearing even in editor window viewports, such as the Components tab of Blueprints and the Pr ...

Distance Ray Traced Shadows causing stripe shadows across meshes

Rendering - Dec 4, 2014

User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...

Using the "-opengl" commandline argument on a client project will trigger an Access Violation breakpoint.

Rendering - Dec 3, 2014

Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...

Color Information Clamped to a Max of 1 in Cascade Color Modules

Rendering - Dec 3, 2014

You cannot enter a value higher than one in any color module. WORKAROUND - You can graph it and select the point you want to change and then set value to any number, but it will be clamped back to ...

Visual glitches on Mac OS X using an Intel GPU while playing HW accelerated H264 video

Rendering - Dec 2, 2014

This looks to be a system driver bug, but logging here for transparency and future reference. It took me a long while to figure out that the key issue is a conflict during blit between UE4 and the H ...

GPU Particles will not Rotate based on a negative Int Rotation Rate Value

Rendering - Dec 1, 2014

GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...

Adding a Scene Capture 2D to Render Target will override Motion Blur settings in level

Rendering - Nov 24, 2014

With a Render Target From Scene Capture 2D setup in a level , the motion blur settings from a global post process volume is overridden. Was investigating Scene Captures picking up Motion Blur when ...