The vertex color view mode in the vertex painting editor mode ceases to work when the project setting "Extend default luminance range in auto exposure settings" is enabled.

Rendering - Dec 31, 2019

When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...

Reflection capture doesn't work with full dynamic lighting

Rendering - Dec 27, 2019

The Reflection Capture is not showing reflections for anything but the Sky Light when all Lighting is set to Fully Dynamic. This was reported and tested in 4.24.1 (CL-10757647). This was reproduce ...

Generating mip map settings not building properly for texture array

Rendering - Dec 27, 2019

When mip gen settings on a texture array is changed, the texture does not build properly. ...

Mesh Renders in Main Pass if Both "Render CustomDepth Pass" & "Render in Depth Pass" Are Enabled, While "Render In Main Pass" is Disabled

Rendering - Dec 25, 2019

Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...

Materials Are Brighter in 4.24 and 4.25

Rendering - Dec 24, 2019

Materials are brighter in 4.24 and 4.25 than they were in 4.23. I created the same basic material in 4.23, 4.24, and 4.25 and the 4.23 iteration was slightly darker. Found in 4.24.1 CL#10756747 Rep ...

RHI assert on startup when compiling shipping build with assertions enabled

Rendering - Dec 23, 2019

When setting bUseChecksInShipping to true in the PRojec's Target.cs file, the project will package successfully for Shipping but trigger an assert when it is launched. The error is also present when ...

Crash when generating mip maps for texture

Rendering - Dec 23, 2019

Generating mip maps results in crash and seems to duplicated 1x1 mip level. NOTE: The bug was originally reported in 4.23.1, however, for some reason I was able to open the texture in 4.23.1 afte ...