Morph Targets create seams when used with split meshes

Rendering - Apr 10, 2019

When a mesh has been divided into multiple pieces seams can appear after applying morph targets. The blend shapes appear work as expected if the mesh is kept whole. ...

Widget Component blurred by motion when attached to camera

Rendering - Apr 10, 2019

Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming

Rendering - Apr 9, 2019

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming. This issue does not occur with Editor play, only with Launch or Packaging and Play. Accordi ...

Improper Rendering of Paper Sprites in Translucent Sort Axis.

Rendering - Apr 8, 2019

Regression as of 4.22. Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components. ...

Translucent Elements of an Invisible StaticMesh are Visible If Hidden Shadow is Enabled

Rendering - Apr 5, 2019

Translucent parts of a static mesh is still visible after setting to invisible and Hidden Shadow. Working as expected in 4.20 CL# 4369336, and 4753647 Found in 4.22 CL# 4660361 and 4.23 CL# 576279 ...

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+

Rendering - Apr 5, 2019

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+ ...

Paper2D Tilemap doesn't render tiles correctly when more than one layer is added.

Rendering - Apr 3, 2019

Regression as of 4.22. When creating more than one layer in a Paper2DTilemapAsset, the tiles will not render correctly in the second layer. Please see the attached gif for an example. ...

Skylight is not Captured in Reflection Probes

Rendering - Apr 2, 2019

Skylight is not Captured in Reflection Probes. Unable to test in 4.20 due to project provided being 4.21 Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5687320 ...

Crash in scene capture UI

Rendering - Apr 2, 2019

https://udn.unrealengine.com/questions/491296/view.html ...