Frustum Culled Landscape Components Not Casting Shadows

Rendering - Mar 5, 2019

Frustum culled landscape components stop casting shadows resulting in the shadows disappearing near the edges of the camera in square sections. Unable to test in 4.20 or 4.21 as provided project wa ...

Setting a Vector value in the Material Parameter Collection causes crash

Rendering - Mar 1, 2019

Creating a Vector parameter within the Material Parameter collection causes a crash with the engine. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...

Crash When Building Lighting for a Level with Previously Purged Lightmaps

Rendering - Feb 27, 2019

If you go into World settings, select Force No Precomputed Lighting, rebuild lighting to purge lightmaps, uncheck Force No Precomputed Lighting, save level, quit, reload project and try rebuilding l ...

FPS drop after highresshot console command

Rendering - Feb 25, 2019

Running the highresshot command with a multiplier of 6 or higher results in poor performance for the remainder of the Editor instance. Closing the PIE window does not improve performance, only closi ...

Crash When Changing to Landscape Paint Tool With a Material Function for the World Position Offset of the Landscape Material

Rendering - Feb 25, 2019

Crash on switching to landscape/paint tab when using a landscape material that has a material function hooked onto the WorldPositionOffset. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL ...

Cooked content results in crash on launch of QAGame.exe

Rendering - Feb 22, 2019

Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...

Crash When Adding a Second Vector Parameter to Material Parameter Collection

Rendering - Feb 21, 2019

The Editor will crash if you add more than one vector parameter to a Material Parameter Collection.  This works as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 506 ...

Billboard "Is Screen Sized Scaled" Only works with negative screen size

Rendering - Feb 19, 2019

Billboard components do not retain 'screen size' size when viewed from a long distance. When negatively scaled (ex: -0.005) they will still be visible from long distances. ...