Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in PIE

Rendering - Cascade - Apr 3, 2018

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in map QA-Effects example 1.2. I've included a gif showing the issue Particles.gif[Image Removed]. T ...

Doing a scene capture of a particle off screen on a thread other than the game thread in a packaged game asserts/crashes

Rendering - Cascade - Feb 15, 2018

From licensee: When building and running the package on windows or other platforms, the game stops at an Assert when a particle is being rendered (off screen) from a thread other than the game thre ...

Exported Particle Emitter Tries to Reference Graphs of Original System

Rendering - Cascade - Dec 7, 2017

User reports that the bug was initially discovered in 4.18 and then reproduced in 4.16 project (attached). Per User: For some reason when exporting this emitter to any other system bugs out. When ...

UV Flipping Mode Causes Stretching of Particles

Rendering - Cascade - Nov 17, 2017

If "UVFlipping Mode" under Rendering on the Required node of an emitter is set to anything other than "None," the particles can become stretched and distorted. As a workaround, I have discovered th ...

[CrashReport] FCurveEditorSharedData::FCurveEditorSharedData

Rendering - Cascade - Nov 1, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression as there is no record of it occurring in 4.17. User Descriptionsopening a particle from the conetnt browser Source ...

[CrashReport] UE4Editor_Cascade!FCascadeEdPreviewViewportClient::GetCascade() [cascadepreviewviewportclient.h:72]

Rendering - Cascade - Jul 14, 2017

This is a common crash affecting users in 4.16. It appears to be a continuation of UE-36257. Users have not provided additional information about this crash. Source Context/** Accessors */ 63 ...

Particle Parameter change resets all vector parameters to default values in level instances

Rendering - Cascade - Jun 29, 2017

Particle Parameter change resets all vector parameters to default values in level instances. This only seems to effect Vector and Vector Random Parameter types. User Description: I have a particle ...

OnParticleCollide doesn't return Velocity on every bounce

Rendering - Cascade - Jun 2, 2017

OnParticleCollide doesn't return Velocity on every bounce. In code it lists all the return pins trigger 'on kill'; however, all other pins return correctly on each bounce but the velocity does not. ...

Particle System With Light Module Breaks Source Length Or Min Roughness

Rendering - Cascade - Apr 7, 2017

When adding a particle system to a scene with dynamic point lights with their source radius/min roughness altered results in those parameters getting reset to default. NotePoint light mush have cas ...