Get Niagara Emitter Vec3 Attrib Results in Hard Crash

Rendering - Niagara - Feb 14, 2020

Also tried it out by replicating the setup in an Actor blueprint with the same result. ...

Niagara viewport does not adjust exposure when set to auto

Rendering - Niagara - Feb 11, 2020

The Niagara viewport does not adjust exposure when using the Auto setting for exposure. This is especially pronounced when using physically based values for skylight intensity.  ...

Niagara Vector Field CPU access Error prevents its use in projects

Rendering - Niagara - Jan 31, 2020

Niagara VectorFields do not function properly since "Fix CPU Access" changes are not persistently saved. After every Editor restart or reopening projects, the Niagara-VectorField driven Emitter and ...

Changing a Niagara System Component's Override Parameter in a parent BP does not change the value in the child BP

Rendering - Niagara - Jan 30, 2020

Changing a Niagara System Component's Override Parameter in a parent BP does not change the value in the child BP ...

Particle Systems Don't Play In Reopened Levels With ES 3.1 Enabled

Rendering - Niagara - Jan 27, 2020

Particle systems placed in levels don't play as expected on level load when using ES 3.1 Preview. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11115840 ...

In Niagara's "CalculateParticleRadius", StaticSwitch Input is connected

Rendering - Niagara - Jan 24, 2020

This may not compile properly. Should be fixed. ...

Input pins are displayed when "StaticSwitch" is used in "Dynamic Input Script" of Niagara

Rendering - Niagara - Jan 24, 2020

The pin is missing the checkbox or dropdown to set the switch value on the function call node. It should only look like the screenshot if the switch value is propagated to the next higher caller. ...

Regression: Skeletalmeshreproduction node do not show mesh when the mesh is not SK_Mannequin in 4.24

Rendering - Niagara - Jan 16, 2020

SkeletalMeshReproduction node stopped showing meshes other than SK_Mannequin. ...

Niagara Systems Don't Scale With Skeletal Meshes When Called From a Montage

Rendering - Niagara - Jan 2, 2020

When a Niagara System is called from a montage is doesn't scale with the skeletal mesh that uses the montage. Attached is an example project. Found in 4.24.1 CL#1077647 Reproduced in 4.23.1 CL# 9 ...