Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open

Rendering - Niagara - Mar 7, 2019

Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open Discovered when verifying UE-68100 (also similar to UE-71111) Did n ...

Crash When Setting a Bool in a Niagara Parameter Collection via Blueprint

Rendering - Niagara - Feb 26, 2019

The Editor will crash when setting a bool in a Niagara Parameter Collection via Blueprint. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5159901, 4.23 CL# 5194133 ...

Niagara Grid Location Module spawns particles off center

Rendering - Niagara - Feb 5, 2019

the GridLocation module spawns particles off center. ...

Niagara systems always compile on load.

Rendering - Niagara - Feb 1, 2019

Niagara System User Parameters Resetting After Closing the Editor

Rendering - Niagara - Jan 18, 2019

Niagara System user paramemters will reset upon restarting if they are used in a Blueprint. This also occurs to the system if you move the blueprint after making changes then pressing Ctrl+Z.  Foun ...

Packaged C++ Project Fatal Error on Startup When Spawning Niagara System Via a Character Blueprint

Rendering - Niagara - Jan 7, 2019

Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable. This only occurs when in a C++ project. Found in 4.20 CL# ...

Migrating a Niagara asset from one project to copies the Niagara plugin assets

Rendering - Niagara - Jan 3, 2019

Migrating a Niagara asset from one project to copies the Niagara plugin assets. ...

Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled

Rendering - Niagara - Dec 27, 2018

Niagara Component is considered for GetActorBounds With "Only Colliding Components" Enabled. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4666322 ...

Dynamic input scripts crash when removing IF node's Pin and recreating it

Rendering - Niagara - Dec 19, 2018

This seems to happen with other NiagaraScript. According to Licensee, when this operation is done, it seems that the ID of the parameter is incorrect. ...