Niagara Particles don't work with Instanced Stereo Rendering enabled

Rendering - Niagara - Jul 13, 2018

With Instanced Stereo enabled, CPU Niagara particles are not visible, GPU Niagara particles render in left eye only. ...

Niagara Not Working with Volumetric Materials

Rendering - Niagara - Jul 13, 2018

Niagara will not work with Volumetric Materials. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...

Crash When Assigning a Static Mesh to the "Sample Static Mesh" Module

Rendering - Niagara - Jun 28, 2018

When assigning a static mesh to the "Sample Static Mesh" module, the engine will crash as soon as you select a mesh and click "Fix Now". If the mesh already has CPU access enabled it will crash as s ...

imageStore no matching overloaded function found error when packaging ContentExamples

Rendering - Niagara - Jun 26, 2018

The following error appears when packaging ContentExamples for Linux.UATHelper: Packaging (Linux): LogNiagaraShaderCompiler: Warning: (ERROR: 0:377: 'imageStore' : no matching overloaded funct ...

Spawned particles on the surface of a static mesh in Niagara get offset if the actor is anywhere but the world origin

Rendering - Niagara - Jun 11, 2018

Particles that are spawned using the surface of a static mesh will be offset from the systems placement in the world unless it is at world origin.  Working as expected in 4.19 CL# 4033788 Found in ...

4.20p1 Niagara System & Emitter windows missing compile icon with small toolbar icons

Rendering - Niagara - Jun 7, 2018

in the Niagara System & Emitter windows the compile button will be missing if small toolbar icons is enabled. The icons work correctly if this is not enabled. Found in 4.19 CL# 4033788, 4.20p1 CL# ...

Crash when adding Emitter in parameters in Niagara

Rendering - Niagara - Jun 7, 2018

When adding an emitter to a Niagara System, in 4.20 Preview 1, the Editor freezes up and crashes. ...

Dynamic Input and Function Scripts fail to compile by default

Rendering - Niagara - Apr 4, 2018

All Niagara Scripts are uncompiled by default. This has been logged (UE-66593). Compiling the script resolves the warning noted in 66593 for Module and Function Scripts. Dynamic Input Scripts, howev ...

Camera offsets do not function correctly on split screen

Rendering - Niagara - Mar 9, 2018

Camera offset module of particle system does not work when split screen. It seems that it becomes the same offset as one view. I tried reading the code a bit. I thought it was happening because I ...

[CrashReport] UE4Editor_Niagara!UNiagaraComponent::TickComponent() [niagaracomponent.cpp:271]

Rendering - Niagara - Mar 1, 2018

No user comments in crash group ...