Assert on PIE in TM-ShaderModels: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false)

Rendering - RHI - Jun 11, 2019

Hit a crash attempting to PIE. I then attempted to run with -d3ddebug but the crash stopped and has not occurred since. I was not able to reproduce this on a default level, only TM-ShaderModels On ...

RenderDoc plugin crash exiting

Rendering - RHI - May 23, 2019

Separate downsampled translucency manually updates the view uniform buffer without invalidating the cached view.

Rendering - RHI - May 20, 2019

In TranslucencyRendering.cpp, FDeferredShadingSceneRenderer::RenderTranslucency, the following code: FViewUniformShaderParameters DownsampledTranslucencyViewParameters; SetupDownsampledTranslucenc ...

FCanvasTriangleRendererItem relies on BaseVertexIndex not being zero.

Rendering - RHI - May 20, 2019

The root of this issue is that FLocalVertexFactory is doing manual vertex fetch in the shader. In HLSL, this relies on SV_VertexId. In GLSL, it's gl_VertexId. HLSL does not include the base vertex i ...

Editor freezes on RTX laptop in DX12 mode

Rendering - RHI - May 1, 2019

Editor is freezing on RTX laptops with ray tracing Originally reported by Florian Dirmhirn Does not occur in dx12 without ray tracing Does not occur on a desktop PC with a 2080 I have not managed ...

Pixel inspector does not work in Vulkan

Rendering - RHI - Apr 23, 2019

The pixel inspector does not work in an editor using vulkan The pixel inspector works fine in dx11 Related to UE-52160 and UE-73204, but making a new bug for separate prioritization ...

Pixel inspector does not work in DX12

Rendering - RHI - Apr 23, 2019

The pixel inspector does not work in an editor using dx12 The pixel inspector works fine in dx11 Related to UE-52160, but making a new bug for separate prioritization ...