[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:492]

Rendering - RHI - Mar 29, 2019

Callstack is garbage past D3D12 calls but logging for visibility. Generated from CrashReporter ...

Crash when launching dx12 for the first time with Rect Lights

Rendering - RHI - Mar 20, 2019

Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...

Crash Opening Editor with Vulkan - Fatal Error - RenderingThread.cpp

Rendering - RHI - Mar 15, 2019

Editor crashes when opening to project browser on Linux. Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 819] Rendering thread exceptio ...

Assertion failed in DX12 RHI after instancing actors

Rendering - RHI - Mar 8, 2019

It doesn't happen with the DX11 RHI ...

Assertion failed: PlatformNeedsExtraDeletionLatency()

Rendering - RHI - Mar 5, 2019

Animating a HISM along a spline when many other HISMs are present will result in a crash in 4.22. Confirmed in 4.23 MAIN @ CL 5291468 ...

Unable to uncap framerate in Vulkan

Rendering - RHI - Feb 28, 2019

On Linux machines users are unable to uncap their framerate in the editor. This issue has been observed in multiple maps, including TM-URO and TM-AnimPhys, as well as Third Person Blueprint projects ...

[CrashReport] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418]

Rendering - RHI - Feb 15, 2019

Two comments from users:Running in -dx12 mode to test raytracinglaunching editor Generated from CrashReporter ...