[CrashReport] Assertion failed: FPlatformOpenGLDevice::FPlatformOpenGLDevice

Rendering - RHI - Jan 9, 2018

Comments from users:tried with -opengl4tried to start with -force-opengl instead of -opengltried to run in opengl modetried to run in opengl mode due to DX11 feature level 10.0 error. (DirectX is in ...

[CrashReport] Fatal Error: Ran out of memory - GenerateInstancedStereoCode() shadercompiler.cpp

Rendering - RHI - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 174 if (GWarn) 175 { ...

[CrashReport] Mac crash - FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState

Rendering - RHI - Aug 25, 2017

This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...

Planar reflections do not work in OpenGL4

Rendering - RHI - Jul 11, 2017

This is not a regression as it occurs in 4.16.2 The test case was just recently updated to test for planar reflections so not sure if this is intended to work or not. ...

InfiltratorDemo is too bright and colors are washed out using OpenGL4 on Linux

Rendering - RHI - May 5, 2017

There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...

[CrashReport] Access violation - code c0000005 in FD3D11DynamicRHI::RHISetShaderTexture

Rendering - RHI - Apr 17, 2017

This crash occurs frequently for our users. It appears to be the same issue that was logged in UE-33077. For that Jira, the CrashGroup stopped getting updates after 4.13.2 - [Link Removed] Howeve ...

Ice Giant renders black in OpenGL4

Rendering - RHI - Jan 18, 2017

You can also observe this by setting the additional launch paramets for PIE - Standalone game to "-opengl4" and PIE in that mode. ...

RHIGetAvailableResolutions returns duplicate entries when bIgnoreRefreshRate is false

Rendering - RHI - Sep 17, 2015

When the RHIGetAvailableResolutions function fills the array that is passed in as the first argument, it will end up filling some slots with duplicate resolutions (including refresh rate) when the b ...

Material stats incorrectly flag 17/16 samplers even if GL4 allows 32

Rendering - RHI - Jul 15, 2015

From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...