Wait for shader compilation to finish before rendering burn outs

Sequencer - Jun 23, 2017

We need to wait for shaders to compile before starting a level sequence capture. POssible other scenarios where this may be needed are: When levels are streamed in When content is made visible for ...

Improve flexibility of burn-ins

Sequencer - Mar 22, 2017

Currently, when burn-ins are enabled on level sequence actors, they always show in the viewport, regardless of whether it's actually playing or not. This is mostly due to the complexity of engine an ...