Crash When Adding a second animation timeline after adding keys to the first

Sequencer - Nov 16, 2015

If the user adds a second time line to a widget blueprint after the first has had a key frame add then the editor will crash if the curve editor is selected. ...

UMG animation timeline runs the length of the visible timeline when previewing animation

Sequencer - Nov 2, 2015

If the user creates an animation in UMG the animation preview will play the entire visible timeline when the user clicks play (not just the part of the time line that has animations). ...

Event On Animation Finished for UMG does not fire off until a few seconds after the animation in complete

Sequencer - Oct 19, 2015

The event "On Animation Finished" does not fire off until a few seconds after the animation is over. ...

Sequencer does not support Quaternion Rotation when manipulating transform tools or piloting cameras

Sequencer - Oct 16, 2015

Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...

Float values do not show up on the curve editor when animating widgets

Sequencer - Sep 23, 2015

If the user has a float value that is exposed on a widget and that widget is added to another widget (via the user created) section, the the float value will not show up on the curve editor of any a ...

Animation timeline shows black when only animating the opacity of a widget (regardless of the the color setting in that widget)

Sequencer - Jul 13, 2015

This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated. When animating just the ...

Matinee doesn't display animated SkeletalMesh if its origin is out of view

Sequencer - Jan 23, 2015

From 8/17/16 Tools sync: This is probably also happening in Sequencer. Think Sequencer should just auto-set this flag. ----------------------------------- If a SkeletalMesh actor is placed beyond v ...

Users would like to be able to capture UMG within matinee when recording

Sequencer - Jan 9, 2015

Users would like the ability to capture any Widgets that are added to the screen during their matinee. ...