Anim Dynamic state does not reset when closing sequencer

Sequencer - Apr 1, 2019

When using Anim dynamics in an animation. The actors affect stop in their current state once the sequence controlling the anim dynamics is closed. They do not appear to reset to their default state ...

Delay Before Shot Warm Up introduces hitches

Sequencer - Mar 29, 2019

setting a Delay Before Shot Warm Up can introduce hitches when rendering out a series of frames. ...

Can not edit Level Sequence Actor's Override Instance Data from Blueprint

Sequencer - Mar 28, 2019

Although DefaultInstanceData of Level Sequence can be edited by BP, bOverrideInstanceData can not be edited by BP. Therefore, to reflect the edited result of DefaultInstanceData by BP, it is necessa ...

Need to focus in Sequencer window for arrow hotkeys to work each time when scrubbing the timeline

Sequencer - Mar 26, 2019

The Sequencer timeline can't be scrubbed with the arrow keys because the Sequencer Window loses focus after an arrow key is pressed. This is a regression from 4.21.2 (CL-4753647) where repeated arro ...

Morph targets modified in blueprints do not appear to be recorded by Take Recorder

Sequencer - Mar 18, 2019

Take recorder does not appear to record blueprint changes to morph targets. ...

Disappearing components in Level Sequencer Spawnable Camera

Sequencer - Mar 11, 2019

I believe this is similar problem to this UDN reported bug. https://udn.unrealengine.com/questions/438893/view.html It can be avoided by removing the comments in LevelSeuqnceActorSpawner.cpp UEng ...

Changes to the frame rate settings for the Render Movie options do not appear to save

Sequencer - Feb 28, 2019

Changes to the frame rate for the Render Movie Settings window do not appear to save in between uses (as is seen with the other settings). ...

Sequencer animations using Skeletal Mesh Pose don't play properly if following another sequence with an animation using Keep State

Sequencer - Feb 20, 2019

The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...