[CrashReport] UE4Editor_Engine!UEngine::AddOnScreenDebugMessage() [unrealengine.cpp:7733]

Tools - Apr 13, 2018

No user comments in crash group 7643 void UEngine::AddOnScreenDebugMessage(int32 Key, float TimeToDisplay, FColor DisplayColor, const FString& DebugMessage, bool bNewerOnTop, const FVector2D ...

Cannot build project for the Development configuration after adding a new UFactory code class

Tools - Apr 13, 2018

Adding a new custom UFactory code class to a project results in no longer being able to build the project for the Development configuration. Prior to adding the UFactory code class the project can b ...

Assets Imported Using "Import Into Level" Scaling Does Not Match the Scale of Assets Imported Through the Content Browser

Tools - Apr 12, 2018

Assets that are imported using File < Import to Level, import at a different scale than when importing through the Content Browser Screenshot attached to show difference in scale Meshes were both ...

Editor crashes when entering something in the console

Tools - Apr 10, 2018

Setting your language to German and using a German keyboard will crash the editor when typing into the console. This is the keyboard that was used for testing: [Link Removed]  ...

Crash when using AActor::Rename to change the Outer of an actor to a SubLevel

Tools - Apr 6, 2018

Using AActor::Rename to change the Outer of an actor to a SubLevel will cause the editor to crash when the AActor is shown in the World Outliner. Regression?: Yes This does not happen in 4.18 but ...

Perforce batch check-out of files with folders does not work correctly

Tools - Apr 5, 2018

Perforce's Batch check-in / check-out operations do not work correctly when trying to check-in / check-out a folder's contents as a direct asset (when selecting a folder and any other singular asset ...

Unnecessary warning when deleting a Blueprint from a level when that Blueprint contains a reference to itself

Tools - Apr 3, 2018

When trying to delete a Blueprint from a level, if the Blueprint contains a reference to itself, and that is the only reference to that particular Blueprint, a warning will be displayed saying that ...

Region screenshot doesn't work at runtime

Tools - Mar 30, 2018

Region screenshots taken in runtime do not seem to work while they do work when taken in editor. ...

Reimporting Duplicated Mesh from Blender Creates Merged Meshes

Tools - Mar 26, 2018

When a mesh in Blender is Duplicated and exported as an FBX, then imported into Unreal with Combine Meshes unchecked, then both meshes reimported, one of the meshes has another mesh added to it. The ...

[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] - FPngImageWrapper::UncompressPNGData

Tools - Mar 23, 2018

Comment for user in crash group:Just add automotive project to my account, add it as 4.18, and each time trying to laod it, it crashes... 174 if (GWarn) 175 { 176 GMallo ...