Edges flickering when bsp geometry added to the level

Tools - BSP - May 13, 2016

When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it. Observed on border edges of a sel ...

Editing bsp within folder in world outliner will unhide bsps within a subfolder

Tools - BSP - May 4, 2016

Editing bsp within folder in world outliner will unhide bsps within a subfolder Regression (No) issue (does) occur in 4.10.4 ...

When Building Light for a SubLevel of a project, BSPs will be built into the level regardless if hidden or not

Tools - BSP - Feb 23, 2016

BSPs will be built with light/shadow extrapolated even if they are placed in a hidden sub_level of the project at the time of building. Also Tested in 4.10.4, 4.11 Preview 6 and Dev-Editor-CL-28772 ...

BSPs cannot be selected through other BSPs set to hidden

Tools - BSP - Nov 17, 2015

BSP brushes cannot be selected through other BSP brushes that are set to hidden through the world outliner. Other assets such as static meshes are unaffected by this or do not cause the same error t ...

BSPs do not update when converted to blocking volumes

Tools - BSP - Oct 21, 2015

If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...

Clipping bsp brush rotates clipped face on brushes that have their X,Y,Z values altered

Tools - BSP - Sep 17, 2015

If a bsp brush is rotated, then the brush clipping feature is used the "Brush Clipping" feature will rotate the created face by 90 degrees or disappear entirely (if set at an angle). ...

Adding rotation to a bsp breaks extrusions

Tools - BSP - Aug 24, 2015

Adding Rotation to a bsp breaks future extrusions, causing them to incorrectly render. ...

Collision for bsp stays in level after bsp is deleted

Tools - BSP - Jun 30, 2015

If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...

BSP option to convert actor to another type not usable

Tools - BSP - Jun 28, 2015

Convert Actor option in BSP details pane is grayed out and cannot be used. ...

Static mesh created from bsp will not properly duplicate if original copy of mesh in viewport is used

Tools - BSP - Jun 1, 2015

If a bsp is turned into a static mesh and then the original mesh in the level is duplicated, it will register as duplicated in the world outliner but the mesh will not appear until re-assigned in th ...