Collision for bsp stays in level after bsp is deleted

Tools - BSP - Jun 30, 2015

If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...

BSP option to convert actor to another type not usable

Tools - BSP - Jun 28, 2015

Convert Actor option in BSP details pane is grayed out and cannot be used. ...

Static mesh created from bsp will not properly duplicate if original copy of mesh in viewport is used

Tools - BSP - Jun 1, 2015

If a bsp is turned into a static mesh and then the original mesh in the level is duplicated, it will register as duplicated in the world outliner but the mesh will not appear until re-assigned in th ...

nonstandard bsp additive brushes cause breaking/artifacting on other bsp brushes when colliding

Tools - BSP - May 14, 2015

if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...

Flipping faces on a brush affects all other brushes

Tools - BSP - Apr 9, 2015

Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...

BSP brushes break when non-standard subtractive bsp brushes are used

Tools - BSP - Mar 19, 2015

if a nonstandard bsp brush is used as a subtractive brush, additive bsp brushes will break and show incorrect holes when in contact with the subtractive bsp. ...

Textures/Materials morphed when BSP is scaled

Tools - BSP - Mar 17, 2015

When you place a texture onto a BSP and resize the BSP, the material/texture is skewed to the size of the BSP rather than staying at the scale it originally was. Work Around: You can resolve this b ...

Jittering and distortion on BSP materials

Tools - BSP - Mar 5, 2015

When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...

uv scale of materials on hollow BSP does not persist after building geometry

Tools - BSP - Mar 5, 2015

When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...

Align Brush Vertices not adjusting BSP brushes in 4.7 Preview 4

Tools - BSP - Jan 22, 2015

Align brush vertices does not function in 4.7 preview 4. ...