nonstandard bsp additive brushes cause breaking/artifacting on other bsp brushes when colliding

Tools - BSP - May 14, 2015

if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...

Flipping faces on a brush affects all other brushes

Tools - BSP - Apr 9, 2015

Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...

BSP brushes break when non-standard subtractive bsp brushes are used

Tools - BSP - Mar 19, 2015

if a nonstandard bsp brush is used as a subtractive brush, additive bsp brushes will break and show incorrect holes when in contact with the subtractive bsp. ...

Textures/Materials morphed when BSP is scaled

Tools - BSP - Mar 17, 2015

When you place a texture onto a BSP and resize the BSP, the material/texture is skewed to the size of the BSP rather than staying at the scale it originally was. Work Around: You can resolve this b ...

Jittering and distortion on BSP materials

Tools - BSP - Mar 5, 2015

When building a simple level using BSPs with materials applied after adding several additive and subtractive BSPs and applying materials, certain materials jitter and distort badly when in the viewp ...

uv scale of materials on hollow BSP does not persist after building geometry

Tools - BSP - Mar 5, 2015

When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...

Align Brush Vertices not adjusting BSP brushes in 4.7 Preview 4

Tools - BSP - Jan 22, 2015

Align brush vertices does not function in 4.7 preview 4. ...

Selecting vertices from multiple bsp brushes move in relative space and cannot be changed to world space

Tools - BSP - Jan 16, 2015

BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...

marquee selection in orthographic view selects all bsp brushes, even those not located within marquee selection.

Tools - BSP - Jan 14, 2015

Marquee selection in an orthographic view selects all bsp brushes in level, even if they are not under the marquee selection. ...

Creating a copy of BSP after fliping it in geometry edit mode cause the copy to be invisible

Tools - BSP - Aug 29, 2014

Branch Build Label UE4-Main Promoted-CL- 2270796 DESCRIPTION: If a player goes into geometry edit mode and flips a bsp then makes a copy of it the copy will appear invisible ADDITIONAL NOTES: A ...