Support Local Coordinate System in FoliageEdMode

Tools - Foliage - Jul 15, 2019

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...

Procedural Foliage Volume: Simulate() function doesn't work in Blue Print

Tools - Foliage - May 10, 2019

Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...

HISM Component not Rendering in Packaged Game using Shipping Configuration

Tools - Foliage - May 7, 2019

HISM Component not rendering in a packaged game using Shipping configuration.  Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6317373 ...

Crash when deleting mesh instances of a HISM component

Tools - Foliage - Apr 24, 2019

When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...

Foliage and Static Mesh Actor Distance Field Shadows Incorrect after Manually Shifting World Origin to New Location

Tools - Foliage - Apr 19, 2019

Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

Editor Crash While Using "Snap to Floor" Shortcut on Some Foliage Instance.

Tools - Foliage - Apr 15, 2019

When pressing the End key to have a foliage mesh "snap to floor/surface" the editor will crash. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5898046 ...

Different Load Orders affect Shadows on Foliage & HISM

Tools - Foliage - Mar 14, 2019

Different Load Orders affect Shadows on Foliage & HISM Discovered during verification of UE-71201 Also created a Blueprint actor with a HISM and duplicated it three times and changed the mobility ...

When using Lighting Scenario, loading order will affect how it's applied to the instances

Tools - Foliage - Mar 7, 2019

When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...

Unused Foliage Type Causing Unbuilt Lighting

Tools - Foliage - Feb 1, 2019

Foliage components will be unbuilt even after deleting all of the placed foliage in a level. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620 ...