Foliage should not regenerate random instance settings for placed instances when re-importing Landscape Heightmaps

Tools - Foliage - Jan 20, 2016

A licensee is reporting that when he re-imports the heightmap he is using for Landscape (World Composition), the foliage already painted on the surface, moves or shifts its orientation and scale. H ...

Tessellation has noticeable difference between adding a Static Mesh and Painting with Foliage

Tools - Foliage - Sep 24, 2015

Adding a static mesh to a scene has different tessellation than when painting the same mesh with the foliage brush. ...

Landscape Grass Type will not build with static lighting leaving 'Lighting needs to be rebuilt warning.'

Tools - Foliage - Sep 3, 2015

When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...

Painted Instanced Foliage Actors Rendering Multiple LOD's Simultaneously

Tools - Foliage - Sep 1, 2015

When using a mesh as an Instanced Foliage Actor the Levels of Detail are always rendered. The user reporting this issue mentions he needs to use extreme different LOD value ranges for screen size wi ...

Max Pitch Angle does not correctly apply when utilized in procedural foliage volumes

Tools - Foliage - Aug 27, 2015

Random Pitch Angle does not properly apply when called within a procedural foliage volume. ...

Updated HISMCs occasionally flicker for one frame

Tools - Foliage - Aug 27, 2015

Updated HISMCs occasionally flicker for one frame on some machines. User reports an AMD 7950 and I see it on an AMD 7970. Occurs only in packaged builds. ...

FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties

Tools - Foliage - Aug 19, 2015

None of the other FBodyInstance properties are showing up either in the Foliage tool or viewing a FoliageType asset in the content browser. ...

Foliage does not spawn on Hierarchical Instanced Static Mesh Components

Tools - Foliage - Jul 3, 2015

Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...

Missing painting settings in Foliage Type

Tools - Foliage - Jun 4, 2015

Open a FoliageType asset from the content browser, the "painting" category is missing. The category is there in the foliage tool, and exists in the UFoliageType class, and I can't instantly see why ...

Adjusting transform of a mesh with LODs causes LODs to flicker

Tools - Foliage - Jun 3, 2015

If a hierarchical instanced static mesh has LODs and is scaled in a blueprint, the mesh will rapidly switch between LODs, causing a flickering effect. Note: This only seems to occur if the camera ...