Updated HISMCs occasionally flicker for one frame

Tools - Foliage - Aug 27, 2015

Updated HISMCs occasionally flicker for one frame on some machines. User reports an AMD 7950 and I see it on an AMD 7970. Occurs only in packaged builds. ...

FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties

Tools - Foliage - Aug 19, 2015

None of the other FBodyInstance properties are showing up either in the Foliage tool or viewing a FoliageType asset in the content browser. ...

Foliage does not spawn on Hierarchical Instanced Static Mesh Components

Tools - Foliage - Jul 3, 2015

Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...

Missing painting settings in Foliage Type

Tools - Foliage - Jun 4, 2015

Open a FoliageType asset from the content browser, the "painting" category is missing. The category is there in the foliage tool, and exists in the UFoliageType class, and I can't instantly see why ...

Adjusting transform of a mesh with LODs causes LODs to flicker

Tools - Foliage - Jun 3, 2015

If a hierarchical instanced static mesh has LODs and is scaled in a blueprint, the mesh will rapidly switch between LODs, causing a flickering effect. Note: This only seems to occur if the camera ...

Cannot place static mesh in location if foliage mesh is already placed in same location

Tools - Foliage - May 12, 2015

If a foliage object is already placed in level at a location, it will delete any static mesh that is placed in the same location. ...

Deleting static mesh that is used by foliage tool in content browser then selecting foliage window crashes editor

Tools - Foliage - May 11, 2015

If a static mesh is being used by the foliage tool and then deleted in the content browser, the foliage tool will retain a copy of the object and crash the editor if the foliage window is selected a ...

Cannot delete objects selected with lasso tool in foliage mode

Tools - Foliage - May 7, 2015

Actors selected with the foliage lasso tool cannot be deleted. User must select individual assets or use another method to delete actors. ...

Engine crashes while attempting to resimulate procedural foliage volume with target layer set on landscape proxies

Tools - Foliage - Apr 17, 2015

If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...

Instanced Static Meshes Incorrect Normals when Scaled Non-Uniformly

Tools - Foliage - Apr 2, 2015

When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...