Cannot delete objects selected with lasso tool in foliage mode

Tools - Foliage - May 7, 2015

Actors selected with the foliage lasso tool cannot be deleted. User must select individual assets or use another method to delete actors. ...

Engine crashes while attempting to resimulate procedural foliage volume with target layer set on landscape proxies

Tools - Foliage - Apr 17, 2015

If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...

Instanced Static Meshes Incorrect Normals when Scaled Non-Uniformly

Tools - Foliage - Apr 2, 2015

When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...

Placing 3 or more individual meshes in the foliage tool and creating a large amount of them dramatically reduces FPS

Tools - Foliage - Jan 13, 2015

While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...

Foliage deleted in 4.6 and 4.6.1 appears in 4.7

Tools - Foliage - Dec 23, 2014

Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...

Structs in the Instance Settings for a Static Mesh in the Foliage Fill tool are not editable.

Tools - Foliage - Dec 17, 2014

Adding a struct to the foliage panel results in the struct not being editable for a static mesh instance. The same struct is editable if applied to a PrimitiveComponent. ...

Foliage Painted on BSP is Deleted after Building Geometry

Tools - Foliage - Dec 15, 2014

After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...

Custom Depth does not work on Foliage Actors

Tools - Foliage - Nov 28, 2014

Issue: Currently, there is no parameter to allow users to render custom depth on foliage actors. Request: Set parameter to allow users to choose to render custom depth on foliage actors. URL: ...

Incorrect static lighting on InstancedStaticMeshes

Tools - Foliage - Nov 27, 2014

Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting. In the thread, the user provides a repro map ...

Hidden Actors on the foliage menu re-open when the editor is re-opened

Tools - Foliage - Nov 18, 2014

If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...