When move selected foliage to level, Foliage can not move to level.

Tools - Foliage - Jul 18, 2017

With 4.15, I can move Foliage to "Sublevel B", but I can not move it with 4.16. It seems to be affected by the update in 4.16 (New: When moving a foliage asset to a new level, you will now be prompt ...

Unable to locally rotate individual foliage

Tools - Foliage - Jul 14, 2017

Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...

[CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::AddInternal() [multicastdelegatebase.h:113]

Tools - Foliage - Jul 6, 2017

This is a common crash in the 4.16 release. The callstack is similar to UE-45845, but that was fixed in 4.16.2 while this crash still occurs. Users have not provided any additional information. S ...

Console variables foliage.ForceLOD and r.ForceLOD do not operate correctly for Foliage

Tools - Foliage - Jun 21, 2017

There also does not appear to be any code to handle r.ForceLOD for HISMs. ...

D3D Crash applying Built Lighting in a level containing Static Foliage

Tools - Foliage - Jun 20, 2017

Editor session crashes applying Built Lighting in a level containing Static Foliage. Note: this crash does not occur if the Instanced Foliage Mesh has mobility set to "Movable" within the Foliage D ...

Investigate possible HISMC culling mismatch between tree, vertex and pixel shader

Tools - Foliage - Jun 12, 2017

User reports that some foliage/grass instances that are completely culled are actually still being rendered, costing rendering time. Have a look using Intel GPA or RenderDoc and check pixel shader ...

[CrashReport] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::BuildTreeIfOutdated

Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. It seems to be related to applying a material to a mesh that is being used in Foliage. Crash Reports are spread out among many different Crash ...

[CrashReport] Crash when painting foliage with a null static mesh

Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. User DescriptionsThis is the second time that it has vcrashed on me, ans it is really annoying. All I tryed to do was add a grass texure to a ...

Crash when opening level that uses foliage with a deleted mesh

Tools - Foliage - May 31, 2017

This report was logged due to a high volume of submitted crash reports. It occurs when opening a level where a deleted mesh as being used as foliage. This is a regression. The crash does not occu ...

Crash closing the TM_Landscape map in the editor

Tools - Foliage - Apr 18, 2017

The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...