Foliage Positions become Offset when Moving and Undoing Painted Surfaces

Tools - Foliage - Feb 10, 2017

A series of moving and undoing a surface which has foliage painted on it will offset the location of the foliage so that it no longer remains in the correct relative location. ...

Allow painting foliage on Static Meshes that have collision disabled

Tools - Foliage - Jan 24, 2017

Licensee has a game that doesn't use collision, but they want to paint foliage on environmental meshes. Currently, if you set a mesh's Collision Preset to "No Collision", you are no longer able to ...

'Random Pitch Angle' not working when 'Collision with World' is enabled for Foliage instance settings

Tools - Foliage - Jan 16, 2017

The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...

Very slow foliage tool instance placement

Tools - Foliage - Jan 5, 2017

Regression since 4.13 due to change in UStaticMeshComponent::InvalidateLightingCacheDetailed ...

Foliage LODs do not appear to use the base LODs lightmap any longer

Tools - Foliage - Dec 16, 2016

LODs used with the Foliage Tool are no longer being shadowed accordingly with their baked lighting from their base LOD. Originally they would stay consistently lit, where as now the lower LOD transi ...

Difference In Overdraw For Foliage

Tools - Foliage - Nov 23, 2016

When using a masked material the overdraw displays differently for foliage meshes. To test this I created different examples to look at and test. On the far right in the attached project I have a ...

HISMC always shows lowest LOD

Tools - Foliage - Nov 22, 2016

User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...

Rotating foliage meshes does not properly update navmesh

Tools - Foliage - Sep 6, 2016

Rotating a foliage actor does not re-apply changes to navmesh. ...

Foliage frustum cull based on incorrect bounds size

Tools - Foliage - Aug 22, 2016

When changing the static meshes of a Foliage instance by swapping the mesh or changing the scale (build settings) of the mesh, the bounds for the mesh do not appear to update to use the new bounds. ...