Crash when Moving a Single Foliage Instance with over 15k Painted Instances

Tools - Foliage - Apr 8, 2016

A licensee is reporting a crash when he transforms/moves a single instance of foliage, when there are 15,000 or more painted instances of that mesh in a single map. Regression Yes, I tested the sam ...

Sculpting landscape with foliage painted crashes editor

Tools - Foliage - Apr 4, 2016

sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...

Crash Occurs When Duplicating Static Mesh with Foliage Placed on it

Tools - Foliage - Mar 10, 2016

When duplicating an actor that has foliage placed on it (i.e. the table in the basic level with starter content), the editor will crash. Found in 4.11 Preview 7. Reproduced in Main CL 2894512 Thi ...

Landscape GrassType does not have the option to exclude Decals

Tools - Foliage - Feb 8, 2016

Landscape grass type lacks the option to disable decals from affecting it. ...

Foliage / Instanced mesh components triggering many overlap events

Tools - Foliage - Feb 5, 2016

When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...

Foliage should not regenerate random instance settings for placed instances when re-importing Landscape Heightmaps

Tools - Foliage - Jan 20, 2016

A licensee is reporting that when he re-imports the heightmap he is using for Landscape (World Composition), the foliage already painted on the surface, moves or shifts its orientation and scale. H ...

Tessellation has noticeable difference between adding a Static Mesh and Painting with Foliage

Tools - Foliage - Sep 24, 2015

Adding a static mesh to a scene has different tessellation than when painting the same mesh with the foliage brush. ...

Landscape Grass Type will not build with static lighting leaving 'Lighting needs to be rebuilt warning.'

Tools - Foliage - Sep 3, 2015

When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...

Painted Instanced Foliage Actors Rendering Multiple LOD's Simultaneously

Tools - Foliage - Sep 1, 2015

When using a mesh as an Instanced Foliage Actor the Levels of Detail are always rendered. The user reporting this issue mentions he needs to use extreme different LOD value ranges for screen size wi ...

Max Pitch Angle does not correctly apply when utilized in procedural foliage volumes

Tools - Foliage - Aug 27, 2015

Random Pitch Angle does not properly apply when called within a procedural foliage volume. ...