Fbx exporter do not support material instance

Tools - Import - May 15, 2020

The fbx exporter should support material instance to export the same result has the user see in the content browser or in the level editor. ...

Make staticmesh custom LOD coexist with LODGroup

Tools - Import - May 13, 2020

The LOD Group is remove if we import a custom LOD for one of the generated LOD. This can be difficult when user change the LOD group setting later in the production, has the LODs that was regenerate ...

SpeedTree assets cannot be imported via Python automated import

Tools - Import - May 7, 2020

Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is n ...

ResetToFbxOnMaterialConflict does not work when reimporting in Python

Tools - Import - Apr 22, 2020

Right now when we reimport a staticmesh in python, the given import options are ignored, resulting in the ResetToFbxOnMaterialConflict reimport setting not working. The options given to the ImportA ...

Support for import/reimport of mesh LODs is unavailable in Blueprint and python

Tools - Import - Mar 31, 2020

The missing API prevent clients to do good scripted import pipeline tools. there is two UDN thread that can be solve by this JIRA https://udn.unrealengine.com/questions/566538/how-to-add-a-custom- ...

Make FBX scene importer available in python

Tools - Import - Mar 17, 2020

Its important to allow import scripting workflow ...

Skeletal mesh LOD 0 "LOD Info" loose their settings when we reimport

Tools - Import - Mar 6, 2020

Set critical because loosing settings is dangerous. This is not a regression, the bug is in 4.22 and earlier version. We have to save all options of the LODInfo, currently nothing is saved. Also sh ...