Updating a meshes UCX collision in an FBX will not reimport with the updated collision if it's been removed

Tools - Import - Jan 14, 2015

DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...

Crash importing FBX

Tools - Import - Jan 7, 2015

User reporting as a 4.7 Bug, but no crash report for this bug available for 4.7. Same bug found reported for 4.6.1: Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseExceptio ...

CRASH: Importing FBX

Tools - Import - Jan 7, 2015

Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::L ...

CRASH: Importing FBX

Tools - Import - Jan 7, 2015

Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::L ...

Unable to import GrayScale Textures

Tools - Import - Nov 7, 2014

Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...

Re-importing an FBX with embedded media will not update the textures

Tools - Import - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2323471 PLATFORM: Windows DESCRIPTION: Creating an FBX with media embedded and later overwriting that FBX with a new file that updates the material and the mesh, only the ...

LIVE: Importing this OBJ file crashes the editor

Tools - Import - Oct 22, 2014

Importing the attached Fly.obj crashes the editor on OSX. Does not occur in Windows 7. Crashreport: 435809 ...

LIVE: EDITOR: FBX: Combined Meshes Flag does not work when importing multiple LODs in a single FBX

Tools - Import - Oct 10, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When importing a mesh into the editor if there are multiple LOD setup meshes in a single FBX they will not import as a single asset w ...

Reimporting creates new Material Slots instead of overwriting.

Tools - Import - Jun 25, 2014

CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION:                              Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...